Looking to add combat to a game idea and I'm having a hard time picking what mechanic I'd like as a base.
Personally, I enjoy Zombicide's simple dice mechanic: Weapons determine how many dice, what target number on those dice to roll, and the damage per die. Game effects add dice, lower the target number, or add other fun little tricks.
I enjoy Zombicide's emchanic because the improvements are not liner: adding another die or lowering the target number isn't always better than the other. You can't be sure which is better unless you start using a spreadsheet to make the calculations (did it, wasn't easy).
I hated playing Super Dungeon Explore because (aside from hating Dungeon-Crawling games) the dice mechanic seemed a bit too easy to figure out. The only real improvement is adding more dice, and it was clear which dice were better than others.
Ideally, I'd like a system that could tie nicely into skills checks too. I'm hoping to find something that's quick, lite, and gives a nice feel of accomplishing something while having control over the situation. I had considered cards (similar to Mage Knights, but I haven't played it yet), but I'm concerned with the effect that you know before-hand if you can succeed a check or not.
EDIT: this chat is in relation to this chat I have ongoing:
http://www.bgdf.com/node/13402#comment-64488
I'm looking around and seeing what has been done already. I'm not totally set on anything yet, so I'd like to see what has worked for making a short, simple combat mechanic and use that philosophy or concept to then create a base.