Hi all,
I have a design I'm working on with a 'futures' mechanic in a resource collection/trading game. The basic idea is to buy low sell high and you can see what going to happen in the next few round based on 'future' cards which have random resource values.
The initial game was a little dry and I also had a Powergrid-esk supply of resources which combined with the future card was waaayyyy too much math.
The game is still going to contain some math (you will buy X then Y and convert Y to A kind of thing..) but I need to draw a line, so I was wondering how much math is too much math?
Also does anyone know any games you have found to be too much math?
Great responses! I guess I was referring to "open" math rather than the more subtle 'trade off' math which most games inherently have.
BHFuturist, great point about memory, the idea currently would require some memory of what you paid for the goods (in order to sell at a higher price) but I think will be ok with what else is going on in the game, still in the idealization of the second prototype so we will see.
Also @Yort Watson agreed! If you need a calculator....too much math!
Thanks for the responses, really helped!