I'm considering ideas I have for a game that has elements of a worker placement game, but your "worker" actually moves around the board. As with many of my favorite games, there will be a number of rounds to the game, and in each round, each player gets X moves/actions (3, 4, 5, ?...i'm not sure yet). The question is: once i decide how many actions each player gets in a round, how do the players keep track of when a round ends and it's time to setup for the next round?
Here's (off the top of my head, in rough elegance/simplicity order) how some other games I enjoy handle round-tracking:
AGRICOLA (or BELFORT or STONE AGE or...)--all players run out of workers to place
CASTLES OF BURGUNDY--each turn one of the 5 goods is moved to a depot, after those 5 turns, the round ends.
RA--the ra tile track is full OR no one has sun tiles left.
LE HAVRE--ships move until they reach the end of the track.
AMUN-RE--you use all 3 of your control markers
CAYLUS--all players run out of workers OR pass (marked on the passing track by the bridge)
PUERTO RICO--everyone has taken one role
SMALLWORLD--every time it's the start player's turn, move the round marker down one. (note: this is not elegant.)
GOA--you have to count your 3 actions AND you have to count when 4 rounds have passed before going to the second phase. (tricky if you're not careful! this is the least elegant, i think.)
Do you have others? I've been considering one option (hard to explain it quickly--but it's somewhat close to how Caylus operates) but not sure if there are better ones out there. Again, keep in mind, I'm talking about a game where you have one worker/token that is moving around a board, so how do I say "you get 4 moves and then you do the setup for the next round"????
Thanks in advance...
I see where both of you are going with this. And I thank you for the ideas. It's a workable solution, but again, less elegant than I would like. It's pretty easy to lose track of which side a die is on, or "did I take a washer off my pawn?" But, then again, if you compare to the other pawns/dice on the board, it shouldn't be that hard to see...hmmm...
That said, I'd love something that flows a little more seamlessly. Anyone else have new ideas?