There is that saying going around that one would rather have fun factor in a wargame than realism. Sometimes realism is the fun factor and yet not everyone thinks this way. Some people see fun factor in a wargame as being easy to play without a gargantuan rulebook to thumb through every other minute or having to refer to a huge freakin' chart.
Does complexity automatically mean a boring game?
Does realism need to be complex?
When is something too complex in a game? A wargame in particular.
This is very helpful, thank you all for replying.
So if I may provide an example for a combat mechanic.
Attacker
Rolls to find a target of opportunity.
Rolls to hit target, if acquired.
Rolls to damage, if the target is hit.
Defender
Rolls for damage effect when damaged.
Rolls for morale effect if there is sufficient damage.
None of this rolling to hit then wound then the other person rolls an armor save or something of that order. I've had some people from a different forum (which shall not be named) informed me this was waaay too complex. On the contrary compared to ASL this is nothing.