Good afternoon community,
This is my first post here, and I nearly finished with the design of my first card game.
It is a deck-building / card battling game. Similar mechanically to Pokémon cards, MtG, Yu-Gi-Oh, Kaijudo e.t.c.
In my game there are only energy cards and monster cards.
My current problem is, I have still not settled on win conditions (I know, this should probably normally be the first step...) I am not sure what would be best-
The player having life points (like Yu-Gi-Oh and MtG)
The player having shields (Like Kaijudo, so the strength of the attacks don't matter, just the number of times the player is directly attacked)
The player losing when a certain number of monsters have been defeated (like Pokémon)
I am going to start play-testing over the next few weeks to see what works best, but I was wondering if you had any other suggestions?
Thanks for your time!
Thank you for the questions. The card game is based on a video game I am developing called Necromancer, The Fight For Life.
www.necromancergame.com
The video game is set in a fantasy world overrun with necromancers and undead. It is an RPG mechanically similar to Pokemon- players capture, train and battle undead minions.
The card game is identical- two players acting as necromancers summon undead minions to battle each other and destroy their opponent. The players each have deck if 30 cards, energy cards and minion cards. Energy is used to summon minions and activate minion abilities. Minions have HP, attack and special abilities and so I have the mechanics in place for how minions battle, but haven't yet settled on a win condition as detailed above. Does this help?