Hey guys, I'm looking for advice and suggestions for a game design that I've done so far. It is a 65-card game, themed around Japanese Yokai creatures and players recruit these creatures to haunt regions.
The cards are double-sided which functions as the Yokai creatures on one side and Resources on the other. Players use these Resources to recruit the Yokai.
Players must do one of two available actions each turn:
a. Draw Resource cards
b. Move&Recruit a Yokai.
To Move&Recruit, player must move their token from left to right, leaving a Resource on each space moved (as in the example above), similar to the mancala mechanics. If player has sufficient resources, he may spend resources to recruit the Yokai corresponding to the space he's moved to by paying it's costs.
My concerns are
1. Are there any games that has similar game mechanics of using the reversed side of card as a resource?
2. What recommendations or suggestions to improve the game while keeping the game time low?
3. Are there any features/problems that I have to watch out for?
Thanks again in advance. Any suggestions is greatly appreciated.
The main reason is to reduce deck size. I got the idea from Flip City (aka Design Town) which efficiently reduce the card number by half but of course it has its share of problems.
Card design wise, the resource icons are placed on the top right to hide from other players since it will be faced outwards.