Hi there everyone. I'm new to the forum. I'd like to share a game idea that is in playtesting phase.
It's a game for 2, possibly 3 players. Each player has an island, made up of Catan-size hexes. This allows great replayability by providing random map setups. Islands consist of plains, hills/forests and a Uranium resource (yes, your guess is right). They are separated by water hexes; coastline may vary as the "island hexes" that are laid up at start also contain water tiles.
All combat is exclusively aerial.
Players can build cities (consisting of separate towers), airfields (small or large), a R&D facility and a nuclear plant. Cities, depending on size, provide money each turn. That money can then be spent on buildings, airplanes (fighters, bombers and ballistic missiles) and research cards, of which one can only have a limited number at a time.
Air assets have two attributes: combat strength and range. These can be upgraded for money.
Combat is played out by dice, each plane receiving their respective bonus from research and/or cards. (Some cards carry a bonus like Auxiliary Tank: +1 Range, Ace pilot: +2 Combat etc).
Fighters can (but don't have to) intercept any incoming plane that comes within range. They have a default bonus over bombers, but much smaller initial range. Bombers can destroy buildings, while fighters can only kill planes on the ground (airfields). I'm not sure about the role of missiles and nuclear bombs yet. They might be a game killer.
The protoype is almost ready (cast lead planes, clay buildings), but can already be tested. My question is simple: what do you think, is that too complicated or not? I tried to keep the number of bits down, but still, it has
10 fighters,
5 bombers,
3 airfields,
12 city blocks,
3 crop field tokens,
3-3 R&D and Nuclear figures per player,
then there is research involved, 32 cards and even money. Perhaps R&D could be merged with cities, but I see no circumvention of money. I'd like to end up with a game that is easy to learn.
Also, I may include an option for a peaceful win. Something like the spaceship in Civilization. Once you build it (for lots of money and under enemy fire), you win. Not sure about it either, because it complicates the game even further.
No, nothing super. Down-to-earth military. Except it's airborne. Players assume position of supreme commander, though. Cards do deal with intelligence by providing sabotage opportunities, but the core is about strategic bombing and defending against it.