I'm tinkering with an idea for a ship combat game.
Taking some inspiration from a setting similar to the Sun of Suns sci-fi book series.
Basically, their world is set in an air filled sack 1000s of km across and their available tech is somewhat post steam-punk in nature.
So it feels similar to zero-g space combat, in air, with low-tech wooden ships and items.
Anyway, the idea is that players will construct their ship according to some rules, and then battle it out in some kind of scenario either as a free-for-all or in teams.
I've got some ideas for this, and for movement and turn structure, and how combat should feel.
I'd like there to be an element of damage control: dealing with damaged areas of the ship, crew member injuries, fires, etc.
And I'm trying to brainstorm some ideas of what all could happen on/to said ship, and what actions the crew could be involved in.
Certainly, someone has to man the helm, gunners need to aim and fire guns. If a fire is started, someone needs to put it out. And so on.
So there are the actions and maneuvers you want the ship to perform - typical stuff, move here, target this, shoot that.
And then there are crew actions - (so far) man a station, repair an item, hand-to-hand combat, brace for impact(?)
What other ideas do you have?
It was, but I think the point was that the game themes between what I'm looking for, ship space combat, and even ocean combat are going to see similar concepts.
That said, I'm sure the setting will open up some more unique possibilities, though.