Hi. I have a very abstract idea, and I want to see if someone can help me better define it. Today my sister was telling me about a dream, which gave me some inspiration. She said about her dream, "I don't know if we where playing a game or not." I thought to myself, "What would a game be like where you swap constantly back and forth between metagaming and playing the game, and the other players don't know when your playing and when you're not?"
I don't have any idea how I would achieve this, but I wanted to see if any of you have any suggestions or ideas.
I like this idea. Further expanding upon it, I would create two separate categories of "player" cards and "character" cards (thinking in terms of a rpg). Player cards require you, the player, to achieve a mission. Character cards require your character to achieve certain missions. The game could also complicate matters and sometimes create contradictions between a player's goals and his/her character's goals.