This is not at all in development yet this is just an idea i had and i would like to flesh it out a bit before i decide if i should go through with it or not
So my idea was a mix of deck construction and dice mechanics with 2 to 4 players
The theme does not matter at this point but i was thinking of an element type game, i think people call it rock paper scissors, we each deck will have characters associated with the element and one is weak against the other etc
Anyway i dont know exactly what i want but i want dice mechanics to be part of it. for an example and this is only an example as its just brainstorming. I want to have a little bit of pokemon mechanics but not too much that its a clone
Basically ill have the HP in the corner and the text space it will have an attack and power and instead of using the energy it will have like a dice icons instead, so it is a bit random, for an example this fire dude has an attack of 50 and the icons have like energy ball (energy ball will represent the characters element) so if the attack has like a fireball icon then the energy ball will be a fireball when it is rolled.
That is just the basic combat mechanic, but i want to make it so you can have a 4 player battle royale mode, I dunno if i should randomize the targers either so what i mean is there are 4 cards on the field from the 4 players and they are place on the field in a shape of a circle or something or better yet each field space has a number so 1 player plays a creature on number 3 while the another player plays one on number 2 and so on and so forth. There will be another die to use during your roll turn, this die has numbers on it 1-4 and for example if i roll fireball and number 2, then i can attack the character on number 2, and depends on the creatures element it might me a nature type or a water type so my attack is either strong or weak against it.
I also kind of want the attacked player to be involved during the attacking players turn, so maybe they can use some counter dice or something like that to help them defend their characters...or maybe not its just an idea, i probably dont want the game too random as i want some stragetic plays from players.
So what do you think? anyone want to help me brainstorm some more?
Not sure about multiple creatures or 1 creature per round, I was thinking if it is multiple creatures, then the arena will need to be bigger, let's say the arena has 10 card zones (here is an example of the field) https://i.imgur.com/PPhH75Y.png
Anyway, on your turn you can place a creature on any of the 10 zones, each zone could have a special ability or something that benefits your creature(s) and you can move them to other empty zones for whatever reason. Maybe a creature who benefits from long range attacks then places the creature at the end of the area so your opponent's creatures cant attack it if they rely on melee attacks.
So the field itself is a mechanic and not just the cards
I was thinking with the zones, it won't be 10 but the whole arena would be zones so you can place your cards anywhere. I also might add terrain obstacles like a couple of large rocks and if a card is behind the rock then cards such as range cards cannot target it