I'm having trouble thinking of some neat win conditions which make sense thematically. The basic concept goes like this: it's far in the future, and humans have developed interstellar space flight, and as a consequence have discovered a resource rich planet inhabited by a less developed civilization of intelligent life forms. In response, some human government launches a colonization expedition.
In this game I plan on having three types of players. One player to play the aliens, a few to play commanders who have been ordered to colonize the planet, and a player to take the role of the human government. The alien player will have control over some alien defensive forces and will have the ability to produce resources from their planet. Their goal will be to preserve some portion of their land and culture. The human government will have no direct control over military units, but they have a vast amount of resources initially which they can pay commanders with, and the ability to produce more resources. However, that ability will initially with time. Their goal would be to receive a certain amount of some resource back from the alien planet. The commanders will have direct control over relatively strong military units, but initially will have no ability to produce resources. They can receive reasources from either the aliens or the human government and can work for either. Commanders can also trade between themselves, and later on my produce smaller amounts of resources from the alien planet.
The commanders win condition is the one I'm having trouble with. I want them to be able to work for either the aliens or the human government. I've thought of making them work towards some sort of prestige points or something but I'm not sure. Also, thematically speaking, it doesn't seem like the commanders win condition would be mutually exclusive with either the human government's or the alien's win condition.
Any suggestions are welcome.
Thanks everyone for your thoughtful replies! This is a cool community.
My original concept for the commanders was for them to be conquistador types. However, I like the concept of a more benign type of colonist, though I think they should still have some sort of goal beyond simple survival in order to keep the game from becoming stagnant.
I also really like the idea to strengthen the aliens over time, though I think it should be brought about through a more organic process that could be prevented rather than a strict turn counter. Perhaps by having some upgrades for the aliens which take a while to gather the resources for. I'd also have the human government's ability to produce resources diminishing over time like I mentioned in my first post.
I'm not really fond of the Alien's only goal being to completely erradicate the colonists from their planet though. I think that would make any kind of cooperation between the colonists and the aliens near impossible since their goals would be so directly opposed, and as result the colonists would be forced into cooperating with each other and the government. I'd rather have the aliens simply trying to maintain some level of control over their planet or some amount of economic stability, with total re-takeover being a sort of bonus goal which is possible if they play really well.
I'm starting to consider having two intertwined conflicts with two separate winners. The primary conflict is between the human government and the aliens, with the aliens trying to maintain their civilization and way of life, while the human government wants to harvest an amount resources from the planet large enough to cause the collapse of the alien civilization. The secondary conflict would be between the colonists who are each vying to be the leader of human society in the new world with the ever present threat of starvation or anialation hanging over their heads.