Hello,
So I modified my game recently and it has come to this.
Brief of Gameplay:
Players compete using real architects, cities and buildings in their quest to become the greatest architect. Use events, plans and experience to increase your status, or devastate your opponent. The first play to achieve a Status of 9 or higher on their turn wins the game.
2-3 players (possibly 4 with teams)
20-35 minutes
Rules:
https://drive.google.com/file/d/0Bwpb8ePBRwtRSDAzVEZXZTNGc0E/view?usp=sh...
I've updated the rules to fix some confusion.
Rules v2:
https://drive.google.com/file/d/0Bwpb8ePBRwtRd1Flcm9PVFlRZkk/view?usp=sh...
In response to some of your comments:
- Players now can draw two cards from a Deck to start their turn
- I removed the colored icons on the Event cards, as they now can be equipped to any card on the field (except Architects)
- Plan cards are essentially tokens that are needed to activate Architect effects and can reduce the number of cards needed to build a City.
- While the dice are no more, some City effects can engage a Competition. It is a stretegy to decrease an opponent's Experience cards. However it is a risk to undertake, which is part of the strategy.
- Partnership allows players to use each other's City effects, as normally each player can only use their own. Again some City effects can engage in a Partnership.