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Back again asking for a name

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infocorn
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The concept:
-- A hex-map, divided into triangles. Hexes are called "Zones," triangles "spaces."
-- Players roll movement with 2d6, 1d8, 1d4.
-- Players are a "team" of four pawns.
-- Cards played from hand will pull/push pawns all over the map.
-- Cards from hand also set up "scores" where, when certain pawns are "With" (in the same zone) or "Near" (one adjacent Zone away). First to 25 wins.
-- NO overlap of turns- ie no "instant" effects.
-- Missing something for a scoring card? You can, twice per turn at a cost (working on that cost), produce a "Proxy" card to fill a missing place.
-- NO story. I'd like it to stay abstract and language-free.

This is the basic thumbnail I'm working with now. I'm toying with "Osmosis" since it kind of reminds me of how amoebae just kind of surround the things they "eat" and absorb them. But that's also kind of lame. I also have considered the GIPF family and its made-up names. "Mosiodoter" is one that pops into mind, based on something a patient of mine said one time.

ANY name thoughts are welcome. If I do it right, this could be printable for playtest if there is enough interest.

Thanks!

Cogentesque
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Sounds like a funky cool

Sounds like a funky cool abstract game infocorn,

I like Mosiodoter - but would be worried the mr. gamer wouldn't know how to pronounce it. But then again, people who buy abstract games such as this tend to be a little more clued up about things like this. Osmosis is cool too - "The diffusion of water from a high to a low density gradient" there is a blast from my biology past right there! Ok, lets do this: CRAZY NAME ABSTRACT LIST THESAURUS WIKIPEDIA TIME!

I'm thinking the kind of molecular transport mechanisms and words associated with it. Each player moving the pawns, kind of like forces of nature, pulling them together and pushing them apart and scoring them (or there potential/kinetic energy) based on there configuaration - I think it lends itself quite well to Chemical, molecular, energetic Transport systems.

Osmosis, Diffusion,
circulation, dispersal, dispersion, dissemination, dissipation, expansion, propaganda, propagation, scattering, concentration, spread, emission, radiation, allocation, Mass Transfer, Concentration Gradient, Brownian motion, Tronsport Phenomenon, convection, Eddy, Eddy Diffusion, Ito Diffusion

http://en.wikipedia.org/wiki/It%C5%8D_diffusion
http://en.wikipedia.org/wiki/Transport_phenomena
http://en.wikipedia.org/wiki/Heat_conduction

.... Onsager reciprocal relations ...
wo.

Momentum, Mass Transfer, Fick's First Law, (alt: Fick's First), Forced convection, Pulse, Action Potential, Continuity propagation, Conductance, Transport Dynamics, Heat Flux, Gradience, Sedon-Order Tensor, Nonuniform, anisotropic, Fourier Transform, Zeroth Law, Diathermal Wall, Biot,

*phew*

Ok, from that, and the fact it is an abstract (so no: Death Blanes Dark War, or The Cries of the ancients) I am looking at single word or semi hyphenated scientific phrases: "Fick's First", "Diffusion", "Zeroth Law", "Action Potential", "Forced Pulse", "Gradience", "Biot", "Itō", "Gradient Flow", "The Martingale Property", "Dynkin's Expected", "Harmonic Measure"

That kind of stuff :)

cog

J. Alex K.
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Just a few

Just a few ideas:

Osmoebae
Isosceles
Vicinity
Pythagoras

Let us know what you settle on!

infocorn
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!!! Thanks!

SO much to say here!

First, @COG:
-- LOVE your take! Mosiodoter would be said "moe-zee-oh-doe-tur." :-D so there's that. Looking puring at asthetics and how the name rolls off the tongue, I like Action Potential, but was shooting for a single-word name. Diffusion works nicely, as do some of the 'name' ones like Biot or Ito. I also like EbbFlow, which I literally just pulled from nowhere whilst writing this very sentence.

Next, @ J Alex K...
Isoceles? A-men. I like that one a lot too.

Man.

Now it's too MANY good ideas versus not enough.

OK, in keeping with my "language-light" build, science terms would be good as would neologism (made-up words) as there'd be very little to lose in translation. I think that's where I need to start.

Cogentesque
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Cool, I like Ito as wel,

Cool, I like Ito as wel, actually it has a cool funky language glyph as apparanatly it was named after a japanese scientist:

Itō diffusion

I like that. It apparantly is the solution to an equation used to show Brownian Movement (random movement) of something in a viscous fluid (in treacle) - that sounds sciency, cool, and applicable! hehe

Good luck to you with whatever you choose my friend, I'm sure it will rock. EbbFlow is cool too - just immerse yourself in words (like I did with wiki/thesuaurs super word time) and something will click :)

Ace.

infocorn
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I think I have it...

How about Oort? After the Oort cloud, where comets chill out pre-earth-buzzing.

Yeah, I like that.

EDIT: I had been kind of wanting to have a name vaguely science-related so I could use a retro bubble font, like this one:
http://www.dafont.com/computerfont.font

Cogentesque
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Cool, I love
infocorn
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Deco's a neat font. I found

Deco's a neat font. I found a couple on DaFont.com (Look Sir, Droids among them) that'd do the retrotech feel nicely. I actually have another one I was discussing on here before called Rayguns and Rocketships that was inspired by a font.

A font geek and a word nerd? Am I replying to my own thread Fight Club style? :-D

Traz
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yo!

Must admit, I *REALLY* like the 'OSMOEBAE' title - possibly go with the 'OSMOEBAE-ITO' if that isn't too much.

Cogentesque
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Lol! Osmoebae-Ito ! Speak

Lol!

Osmoebae-Ito ! Speak the truth my eclectic brother!

Unfortunately that would be too long, but I am in total agreement, osmeobae does sound super awesome too. I would probably turn it into a portmanteaux kind of real word with a non-real twist so maybe:

Osmeobae

-Osmeo: getting in the "osmosis" and bae: sounds like some kind of cool procedure.

Maybe even just osmeo tbh.

- kind of you have to stop and think "hmm... ozz-mee-oh-bay..." (or whatever) which is cool because it gives the game a kind of high-class intelligent feel. Cool.

Also, Look Sir is nice, I like how its not just "future tech" generic sci fi writing, it has a lilt of retro 1970's cold war ish "Welcome to the world of tomorrow" camp feel - love that:

http://www.dafont.com/racer.font?text=Osmeobae - bio feel

http://www.dafont.com/dunebug.font?text=osmeobae - I like this rounded sci fi feel

http://www.dafont.com/spaceboy.font?text=osmeobae - Reminds me of conways game of life

http://www.dafont.com/spinner.font?text=osmeobae - Super 8 bit power!

http://www.dafont.com/droid-lover.font?text=osmeobae - You'll probably like this one I think.

Also:

Tyler Durden: Hey, you created me. I didn't create some loser alter-ego to make myself feel better. Take some responsibility!

;)

infocorn
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Space Monkeys

Racer and Droid Lover are VERY cool. I'm still leaning more "Look Sir, Droids" and one called 256 megabytes which seems to have Memory-Holed off DaFont. Good thing I snagged it!

And dammit...Osmeo is just perfect. Sigh.

J. Alex K.
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Nice! I'm so glad you liked

Nice! I'm so glad you guys like my "Osmoebae" suggestion.

Some great fonts there. I particularly like the 'Rounded Sci Fi' and the 'Super 8 bit'. I don't think you can go wrong with any of those but my only suggestion is to stay away from the "bio hazard" type of feel. Too much of a downer to get excited about!

infocorn
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More Name Stuff

As killer as Osomoe is, I wonder if I could get something more earthy sounding. The game itself doesn't have a science bend, per se, and as I'm shooting for a broad-based appeal, I like names like "chess" or even "Backgammon" that have that "this game's been around forever" feel to them or how the GIPF games are only referring to themselves when you think Dvonn and Yinsh.

Who likes "Sklorb?"

Maybe Flum?

Lazzem?

Eh.

Maybe I should've just used mosiodoter. Or plunker. Plunker's kind of cool.

How about, to completely circle back, "Mobae?" I LIKE that one. "Mobae." No reference to anything, really, and still looks at the very good suggestions here...

Cogentesque
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Mobae is cool the others

Mobae is cool

the others sound a bit too generic. As in , I can imagine some dudes in suits talking around the table: "We need a name like other older games.....Sklump? how about .... Briz....maybe Torko?"

Mobae is cool

change it to: Mobeo - you have my vote.

infocorn
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Done and Done

Hey, Briz and Torko sound pretty Kick-Ass. They could be Mobeo expansions.

OK.

I'm getting mark 1.0 of the rules ready now. If the contribs from this thread use Google Docs, please PM me your email and I'll share the PDF with you as soon as it's ready.

Here's the next part (which will make a little more sense when you read the rules). The basic thing is that you roll movement for the pawns on your team. However, in order to score with "Pay Cards" you might need other people's pawns near you (in an adjacent hex) or with you (in the same hex as you). Enter "Move Cards." Nothing too fancy, and all cards are playable on your turn only...at least in the initial roll-out. Most "art" will be Wingdings 1-3's various and sundry arrows and zipzorps or stuff I can get from CLkER.com.

Here are the move cards I have right now:
Pull (move a pawn 1 Zone closer to your pawn),
Push (move any pawn 1 Zone further from your Pawn)
Warp (put any Pawn on the board With your Pawn)
Scatter (After your pay card, all Pawns in this Zone are placed in other Zones)
Blast (After your Pay Card, all Near pawns are placed 2 Zones away from their current Zone)
Edge (Move target With or Near Pawn to any edge of the Board)

ANY additions to these cards are welcome after having a look at the rules. I figure I want maybe 10 types of move cards, but they should be as simple for movements as possible.

My deck will have Pay Cards (for scoring), Move Cards (as above) and Proxy Cards (usable as a stand-in for a required Pawn on a Pay Card). Proxies, being pretty powerful, are the ones I want the least of. If I was doing 100 cards, it'd be like 50 Moves, 35 pays, and 15 Proxies. I don't have a deck count in mind, and for moves/Pays want them to be pretty accessable but also easily shuffled/randomized.

For playtest, I'm beating the tar out of Word and OpenOffice as well as the grids from http://incompetech.com/graphpaper/hexagonal/. The other stuff is something most gamers have around or can get easily: winks, glass stones, pawns or similar, d6, and d8. Once ready, the Google Doc PDF area will have a 4-sheet board, rules, tracking cards, and game cards to print and play with.

Let's get it on!

infocorn
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Rules doc is

Rules doc is ready.

Interested?

J. Alex K.
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Heck yes!

Heck yes!

infocorn
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Another move card: ORBIT: Put

Another move card:
ORBIT: Put any pawn on the board Near your pawn.

Note that in all move cards, "your pawn" refers to the pawn you're basing a Pay Card off of. I should hope that's a given but just to clairify.

For playtesting, I dug up an old spare "MASONS" board as it's already hexy/triangley.

WOOT!

Cogentesque
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Hehe - sounds cool man! Can

Hehe - sounds cool man!

Can you make the google docs public and slap down the url for us here?

mercer.samuel *at symbol* googlemail . com

I havea sneaky suspciion, if it woks well - you don't need loads of different move cards, as in, you would only need 4 or 6 or so that work well - the rest could be superfluous - will be interesting to see when we can see the rules :)

infocorn
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Ask and ye shall receive

https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B_n8-...

I told J Alex K in the email to him that the White Zones are the part that def. need the most help, as I like the concept but I'm not gaga over the current execution. All criticism welcome.

J

infocorn
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Move Cards

Cogentesque wrote:
I havea sneaky suspciion, if it woks well - you don't need loads of different move cards, as in, you would only need 4 or 6 or so that work well - the rest could be superfluous - will be interesting to see when we can see the rules :)

That's my hope. I want to playtest the hell out of a load of the move cards and then maybe cull them a little. If this takes off-- which, hey, weirder things have happened-- I can always keep unused ones in my pocket for later on. Especially if your awesomely named expansions hit the table :-D

Cogentesque
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Hey dude, looks really

Hey dude, looks really awesome! Name is great too ^^ especially in the font hehe

Have you had any playtests with it so far? How did they play?

I have just read briefly through the rules, on initial thoughts - I think there may be too much going on in a turn. 6 actions, draw 2 cards can therfreo = "Draw 12 cards" same is if I roll twice then I could concieveably have 16X2=32 moves along with 8 cards and 4 score cards (each score card can be used twice?), But again, I havent actually played it yet, its based on only briefly reading the rules.

All the possibliltes and actions are all good, but there may (pending review) be too many. Luckily its an easy fix ^^

I'll tell you when I have had a chance to play, make sure you post the rules over at boardgamegeek - you'll get a lot of early playtesters there :)

Cog

infocorn
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microbial invasion

Downside: a flu bug has kicked my son, my wife, and my own collective keyster. As such a day of nastiness has kind of depleted my mental faculties. I have answers for cog's post but am not thinking well.

Upside: loads of bed time and a hexpack have my board in mind. When I get back to actual computer time (this is posted from my phone), I'll work up a prototype. Imagine a square board. Each of the four corners is a hex-ring. Rings are connected at the "2 hex" side by one additional hex and simply touch @ the "one flat hex edge" side.

infocorn
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Board to tears...

The board is done and looking fiiiiiine.

However, can't get it printed to my liking. Goal is to print (using windows printer wizard here) x4 8x10 or full-page "fax" prints. What dimensions should I scale my image to (pixels)?

infocorn
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Finally!

Cog, I've numbered these for ease of reply. You said:

Cogentesque wrote:

1) Have you had any playtests with it so far? How did they play?

2a) I have just read briefly through the rules, on initial thoughts - I think there may be too much going on in a turn.

2b) 6 actions, draw 2 cards can therfreo = "Draw 12 cards" same is if I roll twice then I could concieveably have 16X2=32 moves along with 8 cards and 4 score cards (each score card can be used twice?), But again, I havent actually played it yet, its based on only briefly reading the rules.

3) All the possibliltes and actions are all good, but there may (pending review) be too many. Luckily its an easy fix ^^

Itemised Reply:
1) No. My gaming circle is down to myself and a fraternity Brother of mine who lives ninety minutes away (on a good day). My wife, for her volumes of good qualities, doesn't do abstracts like this well-- her rule in her words is "it needs a start and finish line for me."

2) I can see that. I like the concept of "N actions/turn" to keep an even keel, but I always feel WAY limited. Well, sometimes I do.

2b) Have a closer read :-D. Drawing/rolling is a "once per turn" action. Think of it as buying the last of something with an Action credit. Also, no, you can't use the same Pay Card twice. Good catch, though; that DEFINITELY needed clarified! It'd be two UNIQUE pay cards/turn.

3) Yeah, I'd agree in most respects with this. It's a big game for now; I'd much rather trim fat than have to beef up, you know? I actually did this kind of beta-ing with some of the cards for a design of mine called Twist of Fate a few years back. The deck was then an astonishing 150-some-odd cards, which I pared to 100. The "cut-outs" from the original set are still in my journal and, should I ever get this thing published, are in place for expansions as most of them were craaaaazy powerful cards that, if I made a set of them to sprinkle into the deck vs. just one Deity-level card, would be more fun and way more playable. The one has text, no kidding, in 4-point font to get it all in. Seriously. But I love the idea behind it (the card's called Eternal Escalation and it basically The Cold War in one card...how about that), so I've taken its pieces and spread it into like a 10-card booster expansion. I think that could work for Mobeo too-- a standard deck for the roll-out that has basics in it with trippy whacko rule-destroyers later on. Hell, Magic does that shit all the time.

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