The concept:
-- A hex-map, divided into triangles. Hexes are called "Zones," triangles "spaces."
-- Players roll movement with 2d6, 1d8, 1d4.
-- Players are a "team" of four pawns.
-- Cards played from hand will pull/push pawns all over the map.
-- Cards from hand also set up "scores" where, when certain pawns are "With" (in the same zone) or "Near" (one adjacent Zone away). First to 25 wins.
-- NO overlap of turns- ie no "instant" effects.
-- Missing something for a scoring card? You can, twice per turn at a cost (working on that cost), produce a "Proxy" card to fill a missing place.
-- NO story. I'd like it to stay abstract and language-free.
This is the basic thumbnail I'm working with now. I'm toying with "Osmosis" since it kind of reminds me of how amoebae just kind of surround the things they "eat" and absorb them. But that's also kind of lame. I also have considered the GIPF family and its made-up names. "Mosiodoter" is one that pops into mind, based on something a patient of mine said one time.
ANY name thoughts are welcome. If I do it right, this could be printable for playtest if there is enough interest.
Thanks!
SO much to say here!
First, @COG:
-- LOVE your take! Mosiodoter would be said "moe-zee-oh-doe-tur." :-D so there's that. Looking puring at asthetics and how the name rolls off the tongue, I like Action Potential, but was shooting for a single-word name. Diffusion works nicely, as do some of the 'name' ones like Biot or Ito. I also like EbbFlow, which I literally just pulled from nowhere whilst writing this very sentence.
Next, @ J Alex K...
Isoceles? A-men. I like that one a lot too.
Man.
Now it's too MANY good ideas versus not enough.
OK, in keeping with my "language-light" build, science terms would be good as would neologism (made-up words) as there'd be very little to lose in translation. I think that's where I need to start.