Hello,
I'm working on a little space-game project and now I'm thinking about balancing teams. In the game there are various amount of races, about 6-10. Three of them represent alien races, and the rest are different kind of humans. Human races should be different toward each others and all of human races should be different to the aliens.
So, how do you think Alienrace A, Alienrace B, Alienrace C and Humans different from each other. There is such important things as spaceship and weapon technology, mining and construction, trading and politics, battleskills. I'm not so sure what these skills really means, so use your imagination. :)
Also there is maybe 3-8 different resources, 3-5 different weaponsysytems and 3-7 different space ships for various purposes and every human race have their own combinations of them. :)
ust throw some ideas.
Thanks, Kalmari
The idea for this topic was to just throw some ideas about balancing mechanics and more actually, how to create balanced teams which are different to other teams.
Anyway, the goal in the game is to collect the most (VP) vistory points (WOW, you say). Players can gain VPs by economical, political and military achievements. In the beginning of the game these achievements are mostly being alive and owning a spaceship -types of things and they evolute towards the end of the game to something like boost your economy to develop your army to destroy entire alien race -types of things. Also the playing will evolve from the self-centered very beginning to the co-op very end. Of course the very very end is not co-operative because there is only one winner, but the middle part is very co-operative because its the only way to gather VPs.
There are also about 10-15 different spaceships, from small and unarmed mechantvessels to the enormous battleships with multiple turrets and missilebays. Players are able to modify their fleet in many ways, developing armed forces, research facilities and cargo transports. In the game there are 6 different weapon- and 4 different shieldsystems, which allows the player to modify their ships. Also the game includes 2 or 3 different resources + citizens which are both, political resource and labour.
Also the games political aspect grows toward the end.
So this is my game in a nutshell.
The differences between humans are in starting ships and resources and in some bonuses. But the question is how aliens will be different from humans. It should be on a greater level. Also I would like to spesify every alien race into something.