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Battle Mechs - First Look

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questccg
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Sample H-Ware PNP cards

I'm attaching the "H-Ware" card (formerly known as "hardware"). This is for the PNP version and maybe an early prototype. These are SMALL cards (minis) and therefore we need the text to be very LISIBLE.

And we don't want too much clutter with too many elements. This layout is for now (the PNP/Prototype) but we'll see what gets put into the final product.

Comments/Feedback are welcomed.

Cheers.

Note: the "Laser" itself is just placeholder artwork. We'll see if we can get 3D Models made of the weapons at a reasonable cost.

X3M
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Somehow, I always like the

Somehow, I always like the art that you are using. Even if you constantly say it is not finished yet.

Fhizban
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nice! this looks much

nice! this looks much better.

I have a few MECH art pieces in my collection. also some weapons but only a few. the mechs are renders, the weapons are very cartoonish.

just PM me if interested, we can work it out.

questccg
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Update to version 0.6

Hello all,

I've updated the "H-Ware" cards to FULL COLOR and changed some of the Dice to make the game a little easier and flow better.

If you picked up an OLDER (v0.1-v0.5) package (ZIP), I recommend you download the newer version (v0.6).

Cheers!

Note: This was based on feedback we got from different designers. Everyone said they wanted to download a more "finished" product. So we've gone and begun designing more cards instead of the B&W counterparts.

Update: Just wanted to let everyone know the Dice system was not updated to "H-Ware #1 & #2", it still said "Hardware". So I update version 0.6 of the archive. If you want to have the latest version, please re-download version 0.6 since the archive (ZIP) has been updated.

Thank you.

questccg
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Thanks for your kind words

X3M wrote:
Somehow, I always like the art that you are using. Even if you constantly say it is not finished yet.

Thanks X3M. I'm glad that you like it. I did the entire "mock up" myself. I'm not the best Graphic Designer - but I think I can manage simple elements into a conducive result where you can read the stats and still have a pretty picture to go with it! :)

questccg
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Latest version (still 0.6a)

Hello all,

I have updated the archive (ZIP) with the latest version of the rules. If you have downloaded an earlier version of this archive (0.6), I suggest you download the latest version with some corrections made for the RADAR dice.

Corrections were minor - but the previous rules could lead to some confusion.

Anyways as always, best to upgrade to the latest and greatest!

Cheers.

adversitygames
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"short lazer" is a strange

"short lazer" is a strange way to describe it, I don't know what effect the property "short" would have on a laser and so it doesn't really add content beside distinguishing it from other lasers

(in terms of technology, unlike guns lasers don't need to be long, so for a gun "short" could mean something but for a laser it's not meaningful)

for the weakest class of laser words like "small", "light" or some sort of power rating (which is lower than the power ratings of other lasers) can carry more meaning

questccg
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Rules would clarify this...

iamseph wrote:
"short lazer" is a strange way to describe it, I don't know what effect the property "short" would have on a laser and so it doesn't really add content beside distinguishing it from other lasers...

Umm I guess you did not download the archive (ZIP). If you did you would know that the game uses a 2 dice system for RANGE. "Short" is meant to specify the RANGE of the weapon. As opposed to a "Long" which has a different range factor.

You basically roll 2 RANGE (White) dice to know the distance between your Mechs and the enemy Mech. If you roll snake-eyes (1:1), this is a collision and you need to roll the ALARM (Black) dice. If you roll twelve (6:6), you have the option of fleeing the battle.

Other wise RANGE is a number between 2 and 12 which indicates RANGE that has you choosing which Mech you will use and what H-Ware is the most appropriate.

Something along those lines.

ElKobold
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questccg wrote:Umm I guess

questccg wrote:
Umm I guess you did not download the archive (ZIP). If you did you would know that the game uses a 2 dice system for RANGE. "Short" is meant to specify the RANGE of the weapon.

So, with machine gun. Is 'machine' the value for range? Or is it 'gun'?

questccg
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This introduces FUEL

And obviously if you have too much HEAT or DAMAGE on one particular Mech, you can spend "X" FUEL to re-position your Mechs (change of RANGE). When you spend 1 FUEL, you can ROLL the RANGE (White) dice... If you are happy with the result continue as normally. If you are unhappy with the result, you may choose to spend ANOTHER 1 FUEL to try to change the RANGE again.

Obviously you can't do this forever, each Mech has a limited amount of FUEL.

This just illustrates some of the simulations capabilities.

questccg
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Lazers come in different sizes

ElKobold wrote:
So, with machine gun. Is 'machine' the value for range? Or is it 'gun'?

No Machine Gun comes in only ONE (1) flavor! :D

There are (and not planned) to have machine guns with various ranges. It's basically the "cheapest" weapon that produces 1 damage and produces NO HEAT.

So it's GOOD if you are in proximity (short range) of your opponent. Lazers are different, they come in more than just one flavor.

Note: That you may have a machine gun with better ammunition that produces 2 damage instead. Maybe armor piercing bullets... Something like that. But I don't think the RANGE will change much... It's a very proximate weapon.

I guess that weapon would be entitled "AP Machine Gun". Or "Armored Piercing Machine Gun" (the complete name)... But we'd use the shorter version on the card itself ("AP Machine Gun").

Something like that...

ElKobold
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What I was trying to hint at

What I was trying to hint at was that i`m with iamseph on the naming topic.

"Short laser" sound silly (and it has nothing to do with mechanics).

One would expect either a "Short range laser", "Light laser" or a "Small laser".

adversitygames
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questccg wrote:iamseph

questccg wrote:
iamseph wrote:
"short lazer" is a strange way to describe it, I don't know what effect the property "short" would have on a laser and so it doesn't really add content beside distinguishing it from other lasers...

Umm I guess you did not download the archive (ZIP). If you did you would know that the game uses a 2 dice system for RANGE. "Short" is meant to specify the RANGE of the weapon. As opposed to a "Long" which has a different range factor.

No I didn't read the entire archive, players wont either. They'll see the name, judge it as weird, then only later on find out the full context.

Unlike you, players do not know every single statistic and feature of your game, they don't know the context your naming conventions follow. I'm suggesting you aim for something more intuitive for a new player, not one that's intuitive for someone who knows every mechanic.

questccg
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Hmm... I did not look at it that way.

I thought it was self-explanatory. Would an acronym like "SR Lazer" be acceptable? I don't want to write "Short Range Lazer" or "Medium Range Lazer", etc. it's just too verbose (IMHO).

I like the shortened versions, "SR" and "MR" (when you're that big they call you Mister! Hahaha :D) for "Short Range" and "Medium Range".

Is this an acceptable compromise?

And since they're only NAMES, they are not really relevant. What matters is the "Range stat" on the H-Ware card itself. It says what are the acceptable ranges for each piece of H-Ware (aside from #9000+ which are special items).

Tell me what you guys think!

questccg
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I am thinking...

About having different shortened versions like:

  • Short Range Lazer = SR Lazer
  • Medium Distance Lazer = MD Lazer
  • Long Magnitude Lazer = LM Lazer

Something to make more "differentiating" weapon names. Not always SR, MR, LR, etc.

This "notation" appeals to me more than the more predictable shortened versions. And the point is, they are only names of weapons. What is important are the weapon's stats and from there you can judge if it is SHORT, MEDIUM or LONG RANGE.

Cheers.

questccg
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Following the advice

I have made updates to ALL the "H-Ware" cards in this PNP. No more the "ambiguous" SHORT Lazer, now the notation is STANDARD on each card (with the exception of 9,000+ cards which are special items).

Also have updated the archive (ZIP) to version 0.7 (with the above mentioned changes).

Thank you very much for your feedback and comments.

Feel free to download and try the latest version of the ALPHA.

Cheers.

Note: the Reward dice was modified to improve odds of getting a better return on battles considering the amount of HEAT that battles require. Also some of the "H-Ware" cards were *tweaked* a little and the "Pulse Modulator" was added as a "special item" for the Mid Mech.

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