I had some ideas for a game inspired on FTL, the computer game. The lore would be something like, your explorer spaceship has to return to earth because there is a huge alien vessel is coming aggressively. So you give up the explore/research travel and starts FTL jumping towards home. In the way, you flip event cards, fights aliens, buy and upgrade stuff to your ship.
Reading around here I saw one game that seems close to what I thought, "The Captain is Dead". So I imagined it a little longer.
I have ideas for ship layout, board layout, but few ideas for the mechanics.
I want tips for the following:
-How could I make to simulate the possibility of beaming my crew to enemy ships? I would have to make rooms and layouts for every enemy? I think it may be too much for variety. (I am willing to give up on that if needed)
-How can I make the enemies get increasingly harder to beat? A different color deck like on "The Captain is Dead" seems to simple for me...
Thanks in advance!
I see, card games can be very deep and awesome. I would be happy to ever see this card game of yours!
I really hope that my game could ever get so much engagement and balance.