-Start with a hand of 5 cards (hand limit as well). Players can either draw a card or play a card.
-You can play a card in one of three ways:
1. Play card in front of you
2. Play a card to attack neighbors
3. Play reinforcement card
When you play cards in front of you, you will be building them high and wide with legs and bases. Anything that is successfully attacked will be removed and anything supported will fall down and be removed as well. Points will be awarded on what is left standing at the end. Each card will have a VP value (1-5) on it that will be added together at the end and multiplied by the height of the structure (perhaps 5 height max allowing for table space).
In addition to VP's, each card will have a defense value on it ranging from 2-12. Then when a player chooses to attack with a card instead of playing it to build their structure, they will roll two dice and attempt to hit the bases and legs of neighbors. So a card may say roll three times to attack left and roll once to attack right. Trade-offs will exist among high valued attack cards with high VP values and cards that aren't likely to sustain damage (like 2's and 12's) but won't be worth that much (1 point each). You can also play reinforcement cards on top of ones you have already played. So if you play a reinforcement card on a 7, and it gets hit later (very likely), you only remove the reinforcement card.
Does this sounds potentially fun? Also, what kind of theme would work? Some sort of battle siege theme seems natural but I'm not sure the smashing down and building up makes much sense. Thanks as always in advance.
P.S. Plan of testing the tornado game next weekend.
Neat idea. The only worry I have is the construction of the dam. They look like clumps of sticks piled on top of each other so I'm not sure if there would be much strategy in the building. I want to encourage players to build a solid foundation if possible and then upwards.
Two other ideas I had in mind were bridges that represented wartime supply lines that other players tried to interrupt or building pyramid formations that lends itself to collapsing structures (the game, The Bucket King, uses this). Not sure about the theme in the case of the latter though.