I think I have found a niche in the board game community:
to my knowledge, there is not a simple/entry level family RPG out there. Or if it is out there, I certainly have not heard about it and it is not in major tabletop stores.
So therefore, I intend on building it. Here are a few of the key characteristics it must have:
1) It must be simple to play.
2) It must have strategy. Strategic play should allow a player to win more often.
3) It must keep players involved. People get bored easily.
4) It must allow for logical expansion. Games need obvious routes for revenue generation.
5) It must be inexpensive to manufacture.
I will be building specifics as time goes on, but does anyone have any ideas on these 5 topics?
One concern always brought up is how an "RPG" is better suited for the video game medium... because in that medium it is possible to track all kinds of *RPG elements* such as Experience, Skills, Levelling, Health, Inventory, etc.
Is "Dungeon Roll" an RPG tabletop game? http://www.kickstarter.com/projects/michaelmindes/dungeon-roll-a-dicey-dungeon-delve?ref=live
I've seen the Dungeon Roll kickstarter before. Without knowing the specific mechanics I have no idea how it would compare.