Hi,
I'm not talking about Twilight or any other published book. I'm talking about a game based on the book I am writing.
Here is the basic idea and here is the book if anyone is into vampire stories.
http://www.vampire-life.co.cc/
SVS card game
2-6 players
Ages 12 and up
Cards only
Lord Bazador, a power and ancient Vampire Lord has been destroyed. The Vampires under his psychic control are now free and many are fleeing London before another Fairmont Lord takes over. Some fear that more than one Lord will arrive and they will become pawns in a bitter power struggle. It’s a chaotic and dark time for London… Who will take control?
Up to six Fairmont Vampire Lords have arrived and are beginning to dominate the weaker clans, one vampire at a time. You play as one of these Lords where even London, and its ten million people, is not big enough to share with others of your kind. You must drive them away, or completely destroy them.
Welcome to Special Vampire Services collectible card game
This game is based on the currently in development book where two Vampiric Fairmont Lords (Lord Jinsilver and Lord Lazarin) fight for control of London.
Both the book, and the game features sixty six vampire clans, each with there own strengths and weaknesses. What make the vampires of Special Vampiric Services universe different are how each clans feeds. Fairmont Vampire lords that represent the players for example are the most powerful vampires within the story and game. They have the unique ability to control the weaker clans through mental and psychic domination. Once a vampire has been dominated, it not only obeys the lords commands, the lord leeches psi energy from the controlled vampire.
In the game version, the lords must build up power by controlling more and more vampires. The more vampires under your control, the more psi energy you can leech and thus the more powerful vampires you can dominate. If you managed to find an opposing lords location, or nest, and manage to destroy one of more of his vampires, he receives a psychic backlash and loses psi energy. If the backlash is of a significant size, when it his turn to pay psi energy to keep his vampires under control, if he can not afford to pay for all vampires in play, they break free from his mental domination and are removed from play.
Vampires are not the only resources available. Players can recruit Vampire hunters, SVS government agents, merc’s and more, all at a price of course. Many of the books heroes and villains will show up as unique cards within the game.
Does it sound like a good idea to base a card game on an in development book.
PS: on a plus side, the book already has a lot of history which will reduced the development time of the game.
thanks
The main character in the book is a Teramort vampire. A Teramort feeds off the sun's energy, and are generally expert swordsmen.
He was turned by another Teramort gone rogue called Darksun. Anyway, this is about games, not my book. That you for the feedback. I can see how my description and that of Anita Dark would look similar.