I want to create a game to play with my friends, i am not planning to sell it because the theme is pokemon. My game can be played from 2 to whatever
The idea of the game is to score points, each round players choose 1 pokemon card from their hand and place it face down on the table, then players reveal their cards and tally the score, whoever has the most points at the end of the round gains a badge, whoever scores 8 badges wins the game
to start the game there will be a deck of pokemon and each player draws from the same deck until they hold 6 cards in their hand, each round players draw from the deck until they have 6 cards in their hand
So here is how to play, each card has a star ranking from 1 to 4 or 5, all base form and non-evolution pokemon are worth 1 star, the 2nd evolution pokemon is worth 2 stars and the 3rd form are worth 3 stars and the legendary or mythical Pokemon are worth 4 stars. each star is worth a point that needs to be tallied for the total score of the round such as 1 star worth 1 point 2 stars worth 2 points and so on. The stars also have another purpose ill talk about it later.
the next stats are the element types, you know grass, fire, water and all that. at the start of a round, any player rolls 2 dice, each side of the dice has an element on it(i haven't decided if I want to use a dice or cards that will be drawn at the start of the round to determine the element type)
So what do the elements have to do with it? well lets say i roll the dice and it lands on the types grass and poison, from my hand i would want to choose a pokemon with the elements that are on the dice, so i choose baulbasaur, and i place it face down on the table and ill wait till everyone chooses a card. Once everyone has chosen a card we flip them over and start tallying the scores. Each element has a rarity score, so example, grass, fire, water are worth 1 point while more uncommon elements such as poison, ground and rock are worth 2 points, dragons are the rarest so it will be worth the most points which would probably be worth 5 points. So my baulbasaur is a grass/poison so the element points will be worth 3 points but since i have a pokemon that is both a grass and a poison and since the dice landed on grass and poison, my type points are doubled so instead of 3 its 6. You dont need both elements to play the card so you can play pokemon that is grass/flying or poison/bug whatever, but if you have a pokemon that has both elements then it is a good idea to play it.
So what if you dont have a pokemon in you hand that is a grass or poison? no matter you can play any card but you wont get the type points, however, if you play a pokemon that is strong against a grass or poison type and a player has played a pokemon with those types, then you get to add the other players type points to your own score, so if all other players plays a matching type pokemon then you will get alot of points. Next one is the ability power, each pokemon has an ability which could give you an advantage, remember the star system? well when everyone has tallied their scores the round is not over yet as it is now the attack phase, whoever has the highest star pokemon will go first then players with lower stars will go next in order (i havnt determined who will go first if players have equal stars) well anyway baulbasaur has the ability vine whip, and reads, choose 1 player and they lose 3 points, the pokemon only get 1 ability each and no pokemon will have the same ability. So once everyone has had a turn to attack the scores are then tallied and whoever wins the round, scores 1 gym badge.
That is all i have so far
I wanted to add a mechanic that has an evoultion set such as if i have baulbasaur ivysaur and venusaur in my hand then its a bonus but i couldnt think of a way to use it
Yeah, that was my goal with the abilities, most of the abilities are. choose a pokemon it loses ?? points etc. I like the evolution idea though i think there might be a problem with the timing to use it, because after everyone tallies up their current score they then enter battle mode, so before the battle technically no one has lost yet, its whoever has the most stars on a pokemon will attack first so if Charizard is a 3 star and my Magikarp is a 1 star then Charizard will attack first, and after the battle is over then there wont be any point to evolve because you have already used your turn during the battle mode. Unless you mean i evolve my magikarp before battle mode starts so if charizard is a 3 star i evolve my magikarp to gyardos (realistically Gyarados is a 2 star but lets say he is a 4 star) he will be able to attack first since he is 2 star higher. What about if you have the full set of evolution in your hand, lets say you have a squirtle on the table, would i just evolve it twice at once to a blastoise?
If there is a evolve mechanic im thinking giving bonus points per evolution, lets say i have a squirtle, i then play warturtle on top which awards me extra 2 points, but squirtles stats no longer matter as its warturtle now, i can then evolve it again to blastoise and awards an extra 4 points along with the 2 points i got from warturtle, but the stats is now blastoise so squirtles and warturtles stats and abilities and score do not matter apart from the evoloution bonus
So i guess if you want to evolove a pokemon you cant enter battle with the base pokemon, you must evolve it first, though you can still tally up the base pokemon points which your opponents will know and will think, oh that pokemon does not have a lot of points i might attack it so it will have the lowest points at the end of this round, but then you evolve the base pokemon and your opponent thinks..oh crap.
I guess evolve could work, if it is done before the battle phase
The strong against type does seem little op but i want to keep the mechanic because i want players to play any pokemon even if the round does not have its type, i want a way so, players that do have the correct type on the field, will also favour the player that does not have the same type on the field, even if the effect changes instead of adding points to your score for all pokemon that has the same type as the current round to something else