Hello everyone.
So, new to the forum and new to gamedesign. Not that new to games though. I like playing most TT-games but have a soft spot for worker placement, cardmechanics and miniatures. In other parts of life I am always working on something since I like having projects running to keep myself occupied.
A while back I started to think about creating a miniature skirmish game with cardbased mechanics for performing actions and such. I have gotten the basics for a ruleset together and got curious if anyone would be interested to look at it.
I have attached a .pdf with the current version of how I am envisioning stuff to work. If there is any interest in it I would be very thankfull for any and all feedback of any kind!
Cheers!
/Marcus
Hi Soulfinger :)
Thanks for input - Yes, there are so many miniature games already available that another commercial one would just drown in the competition. I'm not looking at going commercial though - mostly want to build a functioning game for play at conventions :)
I am not sure about con's in other countries (haven't been to any) but in Sweden a lot of the activities are created by other visitors. A lot is drop-in and play and one of the more popular things (but also less common) are miniature/diorama-style games. Problem is I can't find a game that let's about 10 people play 1 miniature each. (Unless I start looking at RPG's) Most stuff is 1vs1 with X figures duking it out. (Mordheim, Warmachine, Inifinity, Malifaux and so on)
Basically I am just creating something for fun, not for money. Less pressure, less hassle and more freedom in alternatives.
With that in mind - do you think the rules will work? A lot of decks for sure, but when game is on a player only needs to worry about their personal class deck and if getting shot at - draw cards from one more deck. Between games the other decks might be used.
Fluff is being thought of, but nothing special yet.
Thanks for feedback :)