Lately I have been playing with some fresh game ideas as an exorcise in thinking. After revisiting the bgdf, this got my mind turning about game ideas. One thing that came to mind was chess…what I like about it and what I don’t like about it. This spawned some ideas that could lead to some interesting game ideas. Not sure what's out there along these lines but here goes....
First about my likes and dislike about chess. I like that it is a simple game. I also like that it is a game that requires one to think. It’s not a mindless game. It does require thinking and skill. But part of that is the vary thing I don’t like. Consider the “skill” part. It is a game that you can learn to be the master of. One can memorize patterns or moves. One can learn about all the maths. Sure there are elements of choice, but by memorizing certain patterns, one can have a huge advantage over a player who is less studied about the game. If one person always wins because they have memorized all the best moves and the other has no knowledge of such moves, this makes the game less fun for the two players. One always wins, the other loses.
What if we created a game that had some similarities to chess but mixed things up in such a way that the “expert” player at chess would be more challenged by the average person? Not a “stupid” person. Just that, it would not be as easy as learning patterns and studying the game in order to have the advantage. The advantage would come to the player who could think in the moment and solve problems in a randomly changing environment. Not by any memorization, but according to what is going on. Real thinking! Each individual player would bring a unique game to the table. An environment where “logic” loses and is left in the dust and where “creative thought” is the winner!
I have a seed of an idea for a game.
The board would be some kind of map. Comparable in size to any large to medium scale game. It would consist of some kind of grid or maybe even hexagonal grid. The type of grid is not as important as the features that are placed around the board. These could be various landscape features that are placed around the board. The purpose of these features is to divide the map into sections or patterns. The player is confined to move their pieces around the map between these obstacles. Here is the variable aspect: These obstacle features are arranged according to some mechanism by each player throughout the game play. The landscape is changing throughout the game. Why this occurs can be sorted out by the game theme. But it isn’t as simple as a player picking up a forest, and moving it precisely where is convenient. Each player controls a mechanism that allows them to generate a new pattern for the landscape. They may have some element of control over how it is formed. Or it may be truly random.
Next the players pieces. Maybe the pieces have mechanics that are similar to chess. Maybe there are other mechanics e.g. ( one special piece has the ability to teleport to other certain areas of the board.)
The point is…1. This could become a game that is more appealing to a wider range of people, not just the “experts”. 2. It makes it that memorized patterns or strategies don’t necessarily work. Player must adjust to a changing game and come up with new ways to dominate a changing pattern. To think more creatively!
Anyway, this is the idea I have so far. Anyone want to play around or add to this?
Thanks Grall!
I have to make this clear to readers that I posted this idea not as "this is my game I'm working on and would like some help." My intent was to share this idea as a seed for discussion and open cooperative development of the idea. Would any one like to discuss or develop this together?
That said Grall, I did check out the link to "Khet". Yah it looks pretty interesting! I would need to play it to appreciate and understand it better. I wish it was mostly wood and cardboard! Part of me fusses over things like "material". But that's not important for this discussion.
I do like elegance in game design. Even though other ideas I've had are more focused on theme. My thoughts for this game would be a game that was comparable in simplicity to chess (probably a little more complex because of the added objects of the "changing patterns/board). But no more complex then the game of "clue".
Nothing worse then having to always have a big fat rule book on the table that one has to play a dozen games to finally get a hold on game play. Or worse, rules that aren't clear like in "Tomb". I still resent that game because I want to sit down and play it but can't get clear about the rules.
Another thing I was considering is the experience I love about certain games. Namely quite simple ones where you're playing with someone and you just can't stop. You know when two people are playing and they just have to "kick their opponent's butt" one more time! And neither is certain who the better player is!!!
About this variable aspect of moving features of the board around. Think of the patterns in the game of "cross-word puzzles". Not necessarily as intricate and complex though. On a board comparable to this, players would be confined to move their pieces within the empty spaces on the board. Here's where it gets more interesting! Using the pieces of chess as an "example" only, I may be in a situation where my knights are my strongest advantage at the moment. You may suddenly have the option on your turn (and being caught between a rock and a hard place) to change the landscape pattern on the board. Giving you new options to turn your position around in the game. In this restructuring of the board, I may lose my previous advantage and be forced to adapt a new angle of strategy.
This movement of the board should be a random pattern that forms. The choice comes in how the players interact with this pattern. The players should each have an opportunity to change the board at one time or another. I do not yet have any clear ideas of a mechanism for generating random patterns of a board like this.
The premise could be as simple as capturing the other persons pieces. Or, maybe it isn't about that at all! Maybe each person has there gang of chess like pieces, but instead of capturing anything, they are competing in the domination of each pattern. Maybe they get points for dominating a pattern in some way that does not involve losing their pieces.
Just thought I would throw out some more ideas about this.
I welcome other's thoughts of course!