I'm back. College student now. My life is kind of not what I'd like it to be on multiple fronts, but hey, I made another game, this time with complete creative freedom. The basic premise is that it's like chess, but you can choose your own pieces and there's resource management.
Also, there's monster girls because that's what I'm into. That's the theme. I'd appreciate hearing any thoughts, suggestions and criticisms about what I've created. It's rough, but I'm kind of proud of it and would like to improve it if I can.
Linked is the manual.
https://luciferspastime.neocities.org/Lucifers%20Pastime%20Manual.pdf
Thanks for taking a look at it. I thought the text highlighting in the zones section would sufficiently explain the cards' information too. After a 2nd pass though your perception of that might change as you said.
Loka has a seemingly novel idea(apart from the standard, 4 element theme). It's out of stock on amazon, ebay, and its own website, although you can buy it from geekmarket if you live in Europe. The manual also isn't publicly available, so I can't picture how an actual game would look.
Off topic, but 5$ for stickers sounds kind of criminal to me. Conventions here are sadly more about companies advertising their stuff than fans gathering and sharing with each other, so what they do sell tends to just be knickknacks and individual drawings to advertise their art commission. In Japanese conventions like comiket, the main focus is doujin groups selling original manga, music and games, without content restrictions like conventions tend to have here for non-corporate attendees.
Most of the placeholder art in my manual was drawn by kenkou cross in case you were curious.