This is Jeremy with another educational game idea. I teach an 8th grade U.S. history course in which we cover the Civil War. I have started mulling over a gaming experience for them (however I do not know if I could get it off the ground for this year as our Civil War unit is only a week away). Here are my thoughts so far. Any feedback would be great!
- Class is broken into state reps or senators from the states present in 1860ish.
- Each state would have a short ‘bio’ with a list of concerns, needs, and desires for their state.
- The Congress itself would have a list of items to discuss and vote on for the nation as a whole.
* These state issues and national issues would be constructed to reflect the realities of the pre-Civil War era as well as to illustrate the tensions existing between the North and the South
* So, the game would start with a mock-congress of discussion, debate, and voting on the various issues. State delegates would earn points for the North or South according to how many of the national goals they are able to achieve collectively and how many state goals they are able to achieve individually.
- Tensions would rise and the states would be guided to the point where secession needed to be voted upon, triggering the southern states to break from the U.S.
- After this point, the northern states and the southern states would operate separate congresses.
* Each side would have a series of issues to decide upon (not all revealed simultaneously) – the actions taken by one side would trigger a new decision to be made by the other
- Battles would be fought:
* I am thinking Magic style?
- Students would take turns acting as a general
- Students would fight the battles using decks of cards
- “Taxes” would replace manna and would need to be ‘tapped’ in order to carry out certain actions or to play certain weapons, soldiers, regiments or to take certain actions
- A D20 would be used as the health/strength of each army, with the first to 0 being the loser (maybe each side starts at 10?)
* While battles are being fought each congress remains in session and must decide on a variety of issues, which would in turn impact the battles being fought and the decks being used
- If, for example, the northern congress voted to raise taxes, more tax cards would be added to the deck being used for that battle or reinforcements would be added to the deck. Something along those lines.
* Battles would also reveal new decisions to be made by the congresses, i.e. if the north loses a battle and a chunk of land, how would they decide to proceed in response to that new reality.
* Battle decks could be created and built in such a way that they reflect what actually happened in real battles (but that would be kept hidden for the time being)
- If the North won a specific battle, Gettysburg for example, the decks would be constructed in such a way that that outcome is almost guaranteed (but not necessarily set in stone). The students would have no idea that this would be the case.
- Each battle victory would give that side points, so the winner in the Civil War game would be the side that had the most Victory Points (to us a Settlers term).
- Although no one state or person would win, the idea is cooperative, collaborative effort to guarantee the victory for your side of the fight.
This is all I have right now: a generic framework that needs to be developed. But what ideas do you have? Would battle for this game work out if I utilized a Magic format? What potential hurdles do you see with this?
Cheers,
Jeremy