I would really like to make a Civilization building Deck-building card game, but I need a little help with mechanics.
I want to have a card type called Citizens that stay in front of you and add resources to your discard pile at the start of your turn. The resources are put back in the mains supply after they are spent. The main supply is called the market and contains new citizens, resources, buildings, and units.
The five types of citizens are:
Farmers- Farmers produce food and food is used to buy new citizens. New citizens cost 3 Food. You start with a farmer at the beginning of the game.
Workers- Workers produce Production. It is used to buy Buildings and units. Units are used to fight other players, and buildings give you bonuses and VPs at the end of the game.
Merchants- Merchants produce Gold which is used to buy other resources, buildings, and units outright without the regular resources. However, it costs more to do this than if you had got the citizens in the first place.
Scientists- Scientists produce Science which is used to buy technologies. I don't really know what to do with Technologies.
Artists- Artists produce Culture which buys Wonders which are like Green cards in Dominion. They don't do anything for you until the end of the game where they give you lots of VPS.
I also have no idea how to do combat with units.
Buildings can give you small bonuses like- Granary- If in your hand at the start of your turn, all of your Farmers produce an extra food. They also have small amount of VPS.
I don't know when the game should end, either.
To sum up what I need help with:
What Science an Techs should be used for
How Combat should work or if there should even be combat
How the Game should end
Any other ideas you guys have and your thoughts would be great!
How easy is it to shift citizens from one thing to another? Perhaps you might consider having a few slots for citizen cards rather than only one. That way you can pursue a straight-up cultural victory, or a military/economic victory, or a completely balanced approach, or whatever.
I never had said there was only a slot for one citizen. You can have as many citizens as you want down in front of you. I have decided to change the citizens so that they are part of your deck and you produce the resources from your hand at the end of your turn instead.
Having Techs in front of you seems good. I would do that. As for combat, Mostly it would be about stealing resources from enemies discard pile and making players set aside citizens from their hand for a turn or so unless they have soldiers too.
For the game end, I think it should end after such and such buildings, wonders, or techs run out.
AS for the people that said it was a clone, I have never seen a Civilization-themed deck-building game and I thought that the deck-building idea was unique. Yes, it has some elements from the computer game, but it is not a copy from other card games out there. If it is, please point it out to me. And it will not be called Civilization.
Thank you Quest CCG, I actually own San Juan, and I see your reasoning behind what you have said about that being a deck-building card game.
Additional ideas are welcome!