*Hey, so we've been working a PnP Demo for Clockwork Corsairs. Here's the new cards, complete with icons and border arrows as per suggested. Thanks for all the good ideas!*
Hello again, this is the second project Theseus Gaming is working on. It's a pirate themed adventure game that uses Location Cards to represent the various locales you will sail to. Each Location Card has a compass rose which denotes which nautical direction you can move your ship token. All players start on the Home Island, which allows them to travel in any direction from there.
As you set out, you randomly reveal new locations after picking which direction you are moving. These locations will have certain directions you can not move through, called Uncharted Water. As you reveal more of the Location Cards, you begin to create a world map, with various routes of travel. The Location Cards give the players the opportunity to recruit new Crew, buy and sell Trade Goods, attack and plunder, purchase Equipment and new Vessels, go on adventures for lost treasure, and conquer Imperial Fortresses.
At the beginning of the game each player starts with ten Gold, which they secretly bid for first turn. The player that wins the bid is allowed to select which of the eight different captains they want to use. Each captain has varying health, leadership, and abilities that give them an advantage towards one of the three victory conditions. Each player also begins the game with the Starting Vessel, which is a basic ship with low attributes.
Number of players is 2-5, game length has been 60-90 minutes, suggested age 13 and up.
Our main question for you all would be: Are there any games in the market now that this closely resembles? We've done some searching on boargamegeek and through google for any and all pirate themed games and none we've come across seem too similar. Though I could see this design easily fitting into other genres that we may not have checked.
Thanks for giving us a look and we hope to hear any feedback you might have.
Some very good points you have there. I realize the cards have a lot going on with the text, this is mainly due to not having icons for the various components, will be working on this soon. I like the idea of placing the directional arrows around the card, it would definitely convey the mechanic of moving from one card to another better.
This project did start as a traditional pirate game, so we've been slowly working names over to fit the steampunk theme more (S.P.U.D. Suit stands for "steam powered underwater diving suit"). As far as the prevailing winds mechanic not working for the steam vessels, I see your point but it could also be explained as Uncharted Waters. The reason you can not sail in that direction being the sea is too dangerous, it's infested with monsters, other pirates patrol there, etc.
Thank you for the input, this is exactly the kind of criticism we're looking for.