I’m in the early stages of developing a Co-op game and I’d like to know your thoughts and field any questions on my idea here. I’m specifically looking to add more player interaction options.
THE STORY:
The terraforming technology on a planet has malfunctioned and is creating brutal environments and now hostile entities all over the planet. The terraforming corporation has contracted mercenaries to eliminate the source of the entities proliferating and destroying the planet.
(There are six sectors on the planet, each has its own mix of environmental hazards and entities)
(Navigating deeper into a sector becomes progressively more difficult for the players)
THE OBJECTIVE:
Players will need to gather parts from defeated entities to craft weapon and armor upgrades to aid in their mission. Additionally, there are several other useful items* that players may acquire as further aids.
(Armor upgrades are designed for and require parts from the same sector)
(Weapon upgrades, however, require parts from a different sector)
(* Items can be purchased with extra/unused parts)
THE WIN:
Eliminate either Source 1 or 2 in a sector, 1 sector for each player, before the terraforming modules go critical (a set number of turns):
(Source 1) defeat the Mother and Princess entities of a sector
OR
(Source 2) locate a repair kit and repair a terraforming module in a sector
The source in a sector can be eliminated by any player.