Hello all and sundry. This is my first post on BGDF, and I hope not my last.
I have been working on the idea of a collaborative survival horror game, the theme was up until now zombies, however I had a brainwave and decided that my idea should be tossed out into the universe, literally.
My idea is this: A deep space transport vessel, en-route to wherever, is carrying a group of passengers and crew but unfortunately for them they crash! Well land in an emergency fashion, so they survive the crash only to begin turning on each other initially. However, the local population are less than hospitable and want the survivors for lunch, and dinner, and breakfast the next morning. So the survivors must put away their differences and work together to survive until rescue. The way players interact with each other will be fluid and can change from harmonious to hostile as the rescue draws near, after-all old rivalries are hard to let go.
Potential or no?
Feel free to provide me with your two cents, it would be nice to be able to make an Aussie Dollar :)
Thanks for the feedback. I particularly like the idea of secret objectives that may result in a bit of backstabbing. After-all those rivalries run really deep. Perhaps if I gave each character a number of NPC crew (to represent their 'life') and if you run out of supporters amongst the crew then it leaves you exposed to being 'offed' by another player/character.
Also, this would make the hungry locals threatening, but not the biggest threat to the survivors. A sort of hazard or added complication. The biggest threat should still be each other. Kind of a "I'll help you because it helps me (but I really don't want to), you just watch your back when this is over" situation.
Thanks folks! Just 94 cents to go.