So I've come up with an idea for a creature Creator/resource management type game that I want to pursue, but I'm not sure on how some of it would play. Obviously it's still in brainstorming/planning phase. Here's a basic summary:
Players will take turns attempting to create "creatures" (not sure on the actual terminology yet) using resources they collect through the game. The game is won through points earned for each of the creatures. the creatures will have different abilities that trigger when built or played or a number of other variables. Scene cards will be flipped that can create different types of scenarios. Such as, "all creatures cost 1 less "type of resource" this turn", any player may create this turn, etc.
Few questions I have, or is this even worth pursuing further?
Question 1:
I've considered a couple different ways of players gaining the different resources, but can't figure out which is the most fun.
1) Simple draw and discard method.
2)different colored dice representing the resources.
3)(current favorite) At the beginning of the round players place a pawn on a location on a centralized board dictating their action for the turn. only one player can be on a space at a time, and players cant perform the same action twice in a row. (think scythe) spaces would either give resources, allow the player to create a creature, or possible other actions.
Question 2:
If I use elements as the resource is it too cliche? Should I try to change up what the resources are or will this really be that important?
Question 3:
Is this meaty enough for a game? I've toyed with the idea of having a play board where players move around, or maybe field the creatures to wreak havoc on cities and scoring points this way. possibly adding a player hand allowing players to "mess" with each ohers player boards.
Things i'm trying to avoid are player elimination, combat, battling monster type game (MTG), over complicating the game more than it should be. I feel like if I'm not carful it's gonna be a) too short b) boring c) too easy and d)too much like a CCG (MTG) I'm open to any ideas/suggestions/brainstorming!
I toyed with the idea of worker placement, but cant seem to come up with enough actions that make sense with the theme. May have to revisit that and see what I can figure out.