Hi all
I am currently designing a capture the flag miniatures game and have had a new concept for it which i'd like to put out there and have some people throw ideas into the mix. I cant seem to think outside the box at the mo.
So a sci-fi theme where two teams battle to capture the other's "flag" (can be anything really). The teams are made up of two classes - Runners and Hackers. Each team has a Guardian that defends the flag, its heavily armed and armoured, with shields too.
Units do not get killed for good, they respawn and get to fight again, attacking the guardian and flag
Im considering a midfield battle to control respawn points, fought by the Hackers and maybe a fight over power generators that maybe make it possible to capture the flag or increase the power of the Guardian. So losing domination in midfield makes it harder to attack the guardian and might make players concentrate their runners on the midfield battle too.
Runners are fast and light, hard to hit but go down easy when hit. They are designed to attack the enemy's flag. They have weapons to damage the guardian, wearing him down. They might dodge the odd attack and get in a few long range shots but eventually they die. Tactically a co-ordinated attack might allow one to get past the guardian and steal the flag and maybe get away from the guardian. So you dont always have to kill the guardian
Hackers are medium speed, take a bit more damage and are responsible for hacking power generators and respawns.
The element that excites me the most is the Guardians, big anti personnel suits, maybe like battletech but can be other designs, perhaps on four legs with lots of guns etc. Lots of runners attacking from all angles to try and get past and steal the flag and make a break for it.
Hope you like the concept
Be great to brainstorm with some people
Cheers
Hmm ok well ive designed the game a bit further and can post some questions now. Ill give some more info first.
So players design a Guardian from multiple options, body type, weapons, machine/drone/suit etc possibly able to create something unique each time. Then they get a team of "Runners" aswell. The Guardian defends the flag and the runners are tasked with destroying their opponents Guardian and taking their flag, although you dont have to destroy the Guardian to win but you have to have both flags to win. I've dropped the idea of Hackers for now.
The playing field contains randomly determined defences which attack both sides so each players Runners have to dodge and destroy turrets and mines etc to reach their opponents Guardian. Respawning means you are just steadily wearing down your opponents G hoping to do it before he does yours in or steals in and gets away with your flag.
Questions:
1. Should it be a miniatures game? You could have multiple components for the Guardians and the rules allow hobby gamers to pretty much convert anything into a unique Guardian. Not sure if it has the legs to be a hobby game though but I myself like miniatures games.
2. Could it be a card game? You could choose a Guardian from a deck and then a team and perhaps the Guardian gives bonuses and negatives to your team so by mixing them you create numerous different team & guardian combinations. Not sure if a card game requires more than a capture the flag, or destroy the guardian premise.
3. Should it be capture the flag, or just destroy their opponents Guardian, or perhaps score past the G, or destroy something the G is defending etc.
4. How to introduce Tactics to this game? I cant seem to think how this game could be tactical yet, in my experience though tactics present themselves once the mechanics are in place. Is that a bad way to work? Does it even need heavy tactics?
Any feedback at all would be great.