I was thinking of a light dungeon-crawl filler game, where each character has a dice to represent them. Dis dice has like a class symbol, as well as differing attack, defense, initiative etc values on each side.
This way, if a character attacks or gets attacked, and whatever you roll for that value is then added or subtracted in some way or form to result in a hit or miss?
Is this something worth exploring, I'm not sure if people really want a 'light' dungeon crawl, I know people who are either light gamers or heavy dnd-stle gamers, but not really inbetweeners?
Do you think this coul work, and what should i try when working on this?
Ernst
Slack-jawed yokels. Haha!
The idea is just that, an idea that i thought might be good enough.
I was thinking you'd roll each time you dow something, like attack/explore/defend, so that each time your stats are altered slightly so that gameplay doesn't get stale?