Hello all,
I having been toying about a "Card game" that uses a deck of 12 cards (each player). While I believe games are about the "social experience", I feel like a 12 card game is an awesome feat in trying to lower production costs as much as possible.
It's not that I don't like my other game ideas, I just think 12 cards, so 12 pieces of artwork ($1,000) plus another grand ($1,000) for card design and there you have it: a Kickstarter for $6,500!!!
Not only is it realistic, it is feasible. Who the F- cares if only 250 people play the game?!?! What's more important is that such a game even EXISTS!
Now my peers are telling me: "Make it a Video Game moron..." That way it can attract an audience of 1 Million players. Make it FREE (Download and play) and maybe you'll get even MORE than 1 Million players.
My problem? Do I want 1 Million players? As a designer SHOULD I CARE??? Or is it better to try to develop a game played by 250 gamers?!?! Money aside, is it MORE important to DEVELOP the game or is it just an experiment to see how a Video Game COULD be developed???
Personally I'd rather see the game MADE! Who cares about the money. If I can get 500 gamers (double) interested in 12 Cards - isn't that like a MIRACLE in itself?!?! :P
I almost forgot, the game comes with SEVEN (7) d12 used to track points in the game...
Take-that you mathematicians that refuse to use calculators... So DO the MATH?!?
12 cards, $25.00 = Very expensive game.
BUT if we blow through in backers like 6,000 (I AM NUTS!!!), each backer will get the ENTIRE COLLECTION of 81 cards for the SAME PRICE ($25.00)...
Does this sound remotely possible or even plausible?!?!
(You can do the math again => 6,000 x $25.00 = $150,000).
But that's COST NOT PROFIT. I make only about $10,000... That's better than a $1.00 royalty that I will never see from a run of 10,000 units of this game! So I'm happy with that!!!