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a different zombie game

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aust
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Joined: 08/01/2008

I have a zombie game. The mechanics fit a zombie game very well-- players cooperate against slow-moving zombies in a small town, and when a zombie moves on the same space as a townsfolk piece, the townsfolk turns into a zombie. The goal is to survive a set number of turns.

The problem is that there are a million zombie games. I need a twist on the old genre, a theme that's a little different. Something that will grab peoples' attention and make them NEED to buy it. Zombies in the old west has been done... I feel like zombies on a space ship has been done... maybe 1960s zombies caused by Soviet fluoridation? How can I make this zombie game different from all the rest?

hulken
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Joined: 04/18/2009
You could twist the plot.

You could twist the plot. Make the player play zombies that have to eat (or turn) the humans befor the rescu team comes in. Make the game take place in a resertchbase and th ehumans have discoverd a cure and if one lives it is al over for the zombies.

You can do the oposit of normal zombie games. normaly the zombies move "automated" unless there is a player controling them. Her it could be the other way around, the humans move automated, fater then zombies but still automated. In al zombie films there is always alot of stupid humans who runns in the wrong direction or into corridors/alleys with no way out of exept the one where they came in. Whitch is now blocked by zombies ofcors.

You can even make it a team co-op game if you want. one side playing the sombies, coming from two difrent directions. the other team playes the scientists who have the cure. And have to survive by al means nessicary. If the player have several scientists and onley one need to survive then you can easaly get a strategick feel to it.

Jean Of mArc
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What if either humans OR

What if either humans OR zombies can win, but not both? By this I mean, at the beginning of the game, all players are humans, as usual, and the zombies are trying to eat their brains, as zombies often do. So, all humans are working cooperatively because they want the human side to win. HOWEVER, if you DO get bitten, your player turns into a zombie, and so now if you want to win the game, you have to make sure that the ZOMBIE side wins the game. The only potential flaw I can see in this though is that once everyone becomes zombies, there's not much to do...
Another idea is that once you become a zombie, you can still win, but you will not survive unless you eat another human or something.

Just some ideas...

DogBoy
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Joined: 12/15/2009
Some suggestions

Zombies have been done to death (so to speak) so it's getting harder and harder to stand out while playing them straight. Here are some suggestions for twists:

1) Give the game a satirical theme by calling the zombies something else, with a flavour of evangelism or contagious thinking. For instance, the players are "free-thinking" anarchists and the zombies are brainwashed consumers. "Gadgetsssss!!!" Or the players are nobles during the French Revolution and the zombies are revolutionaries. Or the players are "decent" teens and the zombies are teens under the influence of sex, drugs and rock & roll.

2) Find a humorous setting which relates to the mechanics somehow. Zombies at a historical reenactment. Zombies on a cruise liner. Zombies in the ice-skating rink.

aust
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Joined: 08/01/2008
a different zombie game

Have zombies on a submarine been done? The USS Scorpion disappeared under mysterious circumstances in 1968....

richdurham
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Have you heard of...

I'm not sure a twist on theme will sell it to many more people. I think that for many zombie-loving folks, they'll buy almost any zombie game so long as they *play* differently from each other - theme variation be damned. So maybe put the emphasis on your mechanics instead of the theme (which equal numbers may avoid, simply because it's a "zombie" game)

For instance, there's a game called Zomboree that is frankly the same ol' zombie theme (small town, players play survivors; need to survive 1 week while some players become zombies and try to take down the remaining survivors) but played in a large group setting like Bang or Mafia/Werewolf with mechanics to encourage lots of cooperative play.
(There's a quality playtest edition for Zomboree here)

Your brief description indicates a highly tactical game where player/zombie positioning is very important. Is your mechanical focus on movement, and using board terrain to manipulate it? Or is it about weapons and bashing the zombies? I'm inferring that it's more about the stress of survival rather than killing the zombies since the goal is to survive a number of turns. So do players play a collection of townsfolk, and as they lose them they are faced with diminshed resources (townsfolk) and increased opposiion?

You also say players cooperate, so I assume there is a collective victory - does this mean the zombies move on an algorithm, or that players choose where to move them? If they move on an algorithm, you've got a good opportunity to have players plan moves ahead that place zombies in compromising situations (stuck, killed, or with pants-down). This plays well into a tactical game with very limited offensive actions by the players.

For theme, a cooperative, turn-limited game like this really does seem to work well in a confined space like a submarine as suggested, a sealed-off farmhouse, or an abandoned military installation. Does your game have resources for the players to grab, or tasks for them to perform? In these cases a theme that can be zoned (like rooms in a house) will lend itself well. I'd almost suggest staying away from a standard grid-based tactical board, since you want something different - use a board more like Mystery of the Abbey.

Okay, now instead of just throwing mechanics at you that you probably don't need - some themes, like you actually want:
- They're not zombies, just people mind-controlled by a super villian. And if they get you, you'll be controlled, too!
- Again, not zombies, but giant, self-replicating oozes that make more oozes when they feed
- One more un-zombie theme - townsfollk are actually bloodcells, and the zombies are just viruses floating in the blood stream
- Zombies on a submarine (I liked that suggestion, Aust.)
- Zombies on a plane (hey it worked in the movie...wait, no it didn't)
- Well into the zombie apocolypse, players are a raiding party looking for supplies
- Players are administering a cure to a non-undead zombie threat, and are waiting for it to take hold

Best of luck -

jasonschmit
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Steampunk Zombies

Make the setting of the game Victorian England. For creature ideas, check out Cthulhu By Gaslight.

http://www.rpg.net/reviews/archive/11/11399.phtml

RacNRoll Gaming
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DogBoy wrote:2) Find a

DogBoy wrote:
2) Find a humorous setting which relates to the mechanics somehow. Zombies at a historical reenactment. Zombies on a cruise liner. Zombies in the ice-skating rink.

We are actually working on a game called ZOMBIE CRUISE SHIP right now ;-)

Talus
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You could add a humoristic

You could add a humoristic idea to it? Instead of a dark city with dark settings and the obvious (and very much expected) cemetary, you could have some fun settings, e.g. the people need not be actual people. I just read about a game where you take place as crazy apes on a space ship and you need to fix problems onboard. Highly unlikely to ever happen, but it's a good idea and gives a whole new twist. Take Zombie games to a whole new level, and let the main characters be... uhm, let them be ailiens, uhm, visiting Earth in just the wrong hour? :P heh. This way you could also add some form of fun event, if the ailiens were to reach the townsfolk before the zombies do ...or sumthin'. Good luck, anyways =)

irdesigns510
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Commercial Re-runs

I see it in the same light as medieval , or other castle-time games. Done to death
Thing is, i still buy these type of games, because its a realm that i enjoy entering....regardless if i've been there before. So just plug away, but make it simple, if you spend alot of time on a re-run, you are the only one who gets mad when it doesnt sell.

that said, here are some suggestions: (though the theme is a re-run, dont let the game be one)

1) YOU are the zombie, and have to infect alot of people. (like a reverse Pandemic)
2) A zombie cooking game, where you serve human parts to a committee of zombie judges.
3) A fighting game, where when you lose HP, your limbs fall off or something.
4) A card game with a twitch mechanic, and the cards you try to scoop up are brains cards.
5) A "frag-ish" type of game inside a home depot, and you need to build makeshift weapons from fertilizer and such.

those are just a few off the top of my head.

hoywolf
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Auto Zombie Citizen!

Jean Of mArc wrote:
What if either humans OR zombies can win, but not both? By this I mean, at the beginning of the game, all players are humans, as usual, and the zombies are trying to eat their brains, as zombies often do. So, all humans are working cooperatively because they want the human side to win. HOWEVER, if you DO get bitten, your player turns into a zombie, and so now if you want to win the game, you have to make sure that the ZOMBIE side wins the game. The only potential flaw I can see in this though is that once everyone becomes zombies, there's not much to do...
Another idea is that once you become a zombie, you can still win, but you will not survive unless you eat another human or something.

Just some ideas...

Lol its a good idea, but sadly there will be people that will sabotage the game, wrecking your win condition and just dive into zombie mode right away.

Do you have an interesting game mechanics that can make your game stand out against all the zombie games, that can work as well than just having a different theme.

Taavet
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You could make it work.

How about having the players level up and gain more gear. They get stronger and if/when they get turned into a zombie then they keep their more powerful character in zombie form. This would encourage Players who wanted to become Zombies to at least play humans for a while to level up and not be a grunt zombie.

Then on the flip side have the amount of experience gained or whatever is used to level up the players distributed between all remaining humans. So the total amount of XP available would be (for instance) 10 x the # players. Then if all 6 players are still human they each get 10 XP. However, when 3 players have turned to Zombies the Humans will get (60/3) 20 XP each allowing them to level up faster and deal better with the now stronger Zombie horde.

As for the benefits of leveling up or what the Humans would do to get experience, I'll leave up to you to figure out.

Slide
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How about making the zombies

How about making the zombies the minority. Forced to survive hordes of vigilantes and armed civilians as the human race hunts the last zombies to extinction.

let-off studios
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SCAMPER Ideation

This is a thread (and a genre?) that I think could benefit from a read-through of this write-up of the SCAMPER creativity tool:

https://www.mindtools.com/pages/article/newCT_02.htm

Instead of "product," put in the word "zombie" and see what you can come up with.

Soulfinger
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Did someone already suggest

Did someone already suggest sexy zombies? How about Vargas + Chippendales + Zombies vs. the Uggos.

Ever watch the show, Zoo (which I suppose is also a terrible book, considering the author)? Animals versus people. No reason they couldn't be zombie animals versus people, or zombie people versus animals. Or zombie versus shark, like in Zombi 2. No underwater zombie games yet.

Or you could make a killing with Trump supporters and make a game about building a wall to prevent the zombies from taking the players' jobs as underpaid, uninsured fruit pickers and slaughterhouse workers.

Suggested movies with elements that haven't been truly capitalized on yet:
Night of the Comet
Night of the Creeps / Slither
Warm Bodies
Cemetery Man
The World's End
Fido

Willem Verheij
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First of all I'd like to know

First of all I'd like to know WHY you'd want to make a zombies game though since there are already so many and the entire theme has been very much played out in all media through recent years.

But if you are serious about it, I do have a few suggestions for themes.

-Aztec revenge.
Undead aztecs who died of the plague and by the spanish rise up to fight against the spanish, who are already small in numbers.
The player characters would be conquistadores, pirates, missionaries and such. The pike and shot era equipment and jungle enviroment might make for a fresh game with different opportunities.
Use that jungle and that equipment in the gameplay to your advantage.

-Egyptian pyramid and explorers.
Indiana jones style explorers broke open a tomb and awoke mummies and zombies. The gameboard would be the maze within the pyramid, maybe split in different smaller boards to allow for different compositions of the gameboard. The goal could be to purify the temple or somehow stop the effect of the curse so the dead go back to rest.

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