Hi! First time designing something. I made a very long post on the BGG forum if you want to look. Gonna be concise this time.
Theme: Prisoners fight over scrap to build giant mech's. Whichever mech that is left standing wins!
Two phase game: 4 prisoners for each player go into the arena to gather scrap, steal scrap from the other player to build parts which add action cards for your mech.
A mech consists of four parts: A head, Body, and two arms.
The head adds instant abilities that manipulate the rules
The Body defines how your mech moves, some action abilities and a passive benefit
The arms add the majority of your combat actions and vary depending on weight class. Sword hand for Light builds will do less damage but let you move 1, while heavy will make it do extra damage.
Mech fighting functions in what I'm calling the "Program". Every player plays actions two cards out. In-between each revealed action there is a move phase to try and get into position. The idea is that these are junky robots, they just aren't great. So you are gonna miss, not every attack is gonna hit, but when it does it should feel satisfying and that you out smarted your friend/opponent.
There are lots more details and things so please ask if you are interested. I'll keep posted somewhere here and regularly on BGG. I'm really looking forward to feedback from peers and people who knows, and have been doing this a lot longer than me.
Thanks :)
Yeah, I didn't even know this forum existed until like four days ago. I've been scribbling crap since December but at the time thought of it as more of a hobby, still is I guess.
Want to jump in with both feet. But yeah I mean I know junk scrap can't be a new idea but I haven't seen one yet myself. I want a super 70's theme over the top style to it.