Me again, i wanted to create a new thread because the topic is different from my last one so here it goes
I'm still doing the 8bit or 16bit card designs but i like to leave that till later, so here is my idea i have so far and need some help with it
All ideas can change down the row so this is not set in stone so here is what i have
It is still a tcg or a collectable card game, haven't decided, anyway...
It is a 1v1 player vs player, as its how i like to play card games
I was thinking of sticking to a theme deck direction so only certain cards will work with some cards, I want both players to have a core card, let's say it an element card so cards like fire, ice, earth etc. I haven't decided what to do with this card if its just a representation of the deck the player is using or i use it in gameplay like the cores have a special ability or even a passive ability that activates each turn or something....again still deciding
My next card type is the hero card. i haven't got all the details on this yet but i was thinking this card is the actual player's life points, in addition, the hero cards do not have an element so they can be used in any deck. I haven't fully thought on how i can use this card in combat, but i was thinking of having an upgrade feature on this card so during the game the hero card somehow gains XP and once it gets a certain amount it changes into a stronger hero with a new card design. I was thinking to do this twice so the hero can upgrade 2 times. But i also ran into a problem, since this is a deck building game, you will need to have the 3 cards in your deck but what happens if you don't have the required cards so your hero will be weaker than the opponent if that player has the 3 hero cards.
Also there is another problem as to why you want to upgrade the heroes, what purpose do they have in gameplay, can they go into play when needed and actually battle or would they remain in the sidelines while your monster cards do all the battling.
Which brings me to the monster cards or minion cards, these cards are the battlers and they are restricted to the theme of your deck so only fire monsters can be used in a fire deck. What do i do with these monsters, do they have special effects or are they just fodder for the grinder, like meat shields to protect your hero. Should the hero have special abilities or should they have no abilities and just have an attack and hp while your monsters are the effects.
And the last type of cards is the spell or equipment cards. Should i have them placed on the field which affects the monsters or should they be quick play types of cards, like counter cards and one use only cards etc.
So that is what i have so far. I think in my opinion having a theme type deck is the way to go, even though the players have less freedom on customizing their own deck, i want the players feel like the deck is a part of themselves like my fire burn deck will destroy your fire explosion deck. See what i did there? even though both players have a fire deck, they have different types of fire cards, one is using only fire monsters that will damage the opponent's monsters over time while the other is straight out aggressive and plan to kill the opponent quickly
Example of the minion card, this is not the design im going for i just quickly made it as a template to see where everything goes
https://i.imgur.com/3RVwUNt.jpg