Ok so my idea is based on a mixture between endless run games on tablets and phones, and the dice game greed. so you will have coins obstacles and distances on the dice and the goal is to get to a certain distance before the other players you collect coins to buy cards that allow you to overcome obstacles on your turn. This makes it so you can go farther on later turns but not as far on your first turns. also if you get 3 or more obstacles then you lose all your coins and distance that you collected that turn.
I have play tested it about 3 times and am working on more play testing. I would like to know what you guys think of the idea and any suggestions that you all might have to make this better.
ok so the players roll the dice each turn to get distance and coins by what is facing up after the dice are rolled. The player can continue to get distance and coins as the roll again and again. however if they get 3 obstacles then the player loses everything that he has earned that turn therefore players have to decide when to stop so that they do not get obstacle. The theme is that you are trying to get through a cave that is 10,000 ft long. a player can buy cards that allow them to overcome obstacle with the coins that they earned on previous rolls. the first person to get through the cave or to 10,000 ft wins the game.
thanks for the input and sugestions