First, off thank you for taking the time to check out my thread. If you like Zombie Dice or Martian Dice I think you will like this game (those are both custom made modules on customroll too btw). It even has a little more strategy than those guys (but still a bit of luck :) )
In a standard game, all players assume the role of an Adventurer’s Guild leader. Your guild wants to become renowned for its heroic feats and conquests. To make that possible, you will send out adventurers to encounter rare creatures, allies, and treasures and then report back their findings. The more epic the adventurer’s tale the higher your guild’s reputation will rise throughout the realm. Gain enough reputation and win the game! But, be sure to lecture your adventurers on the dangers out there, if they push their luck too far they may never be heard from again...
The game consists of 24 dice for the base game. 6 sets of 3, a set of 2 and 1 item.
PDF rules are here.
The online complete game prototype (default board) is here.
The online complete game prototype (with built in reference sheet) is here.
A full interface guide for the online prototype is on the 3rd page in the PDF rules.
Let me know what you think!
If you look at the first screenshot image in the OP I will explain scoring.
In this example, the player decided to end their turn in fear of drawing a third Ghost or Chest or that second Dragon which would abruptly end their turn and greatly reduce their score to just the Bard (4) (see Bard ability above).
Note: But it would also activate the Ghost ability (see Ghost ability above)!
Just add up all the dice values. Wizard (3), Bard (4), two Ghosts (1&3), Dragon (5) = 16. Now for the Chest since the Key (3) matches the Chest (3) that Chest is worth double (6). So two Chests (2&6) and a Key (3) = 9 for a total of 25. Not too shabby.