Hello everyone,
Could you give me some suggestions for some Hindrances and Events I could include in my RPGish Cooperative game?
In the game, players are trying to escape this underground facility and find a time machine that has been stolen from them. During a player's turn, they must first do an "Evil action" (like Shadows over Camelot). Two possible choices are drawing from the event deck and drawing from the hindrance deck.
Ideas for the hindrance deck include: broken leg, locked door, panic attack, debris blocking exit, and concussion. Ideas for the event deck include: cave in, power failure, flooding, floor chasm opens, and fire.
What ideas do you have? I need a lot more.
Thank you,
Toa Lewa
Poison Dart Trap Triggered (the Event): Each player make an agility roll above 6 or reduce speed by 1 (the hindrance).
The events you've suggested need an effect, so the players know how it's supposed to affect the game. It's awkward to say that a cave-in just blocks a passage, if it happens in a section that can't be avoided. It's better to say that it would take so many rounds to clear enough to crawl through.
Some events/hindrances:
Traps of all sorts, left by an enemy or by someone protecting the area
Dangerous Animals, possibly chained up so easily avoidable, but blocking key areas.
Biting, stinging insects
One-way doors
Dead ends
One-way doors to dead ends.
Rockslide/mudslide
There is a reason I have the hindrances and events separated into two decks. In addition to some normal stats, there is a stat called luck. Some characters are luckier and some are really unlucky. If you fail a luck check, you get a hindrance.
Also, thanks for asking what the difference between an event and a hindrance is. I didn't have it clearly defined before. The main difference between an event and a hindrance is that hindrances negatively modify stats while events mainly have to be removed from play with skill checks.
Oh, and I am going to add an affect to each of the events. For example, dehydration was mentioned. This is going to be kind of what it looks like in my game.
Dehydration:
Reduce movement to 1
To remove, make a successful scrounge check. Do not draw a card after this successful scrounge.
(scrounge is a skill that helps you find items)
You guys have had good suggestions. Please keep them coming.