Ok, I am not looking for a theme nor a twist to the theme (cheap gimmick) to make money. I want to design a game I can play, possibly with my class as a way to teach them English (although bringing grammar lessons into the design of the game itself is something I want to actively avoid!).
Selling it is something I don´t want to do, making it original is something I don't really care too much about as long as the game meets my criteria.
What I had in mind was a game in which players control a small twisted dark mage character who travels around a circuit searching for corpse or monster corpse components out of which he will fashion unspeakable horrors to send against his enemies.
The game mechanic is not fully worked out but think of it as somewhere between Monopoly and a TCG like Magic the Gathering with the battles taking place in the middle of the board and the mages running around the outside trying to take control of different squares (some grant the owner the ability to cast spells which effect the outcome of battle, some give frankenpart cards and some are used to gather money when an enemy mage lands on them). You have to buy squares in a sort of auction but there are certain conditions which have to be met for a player to be eligible for that auction.
I'm also a fan of double-sided cards, so that there is one part on one side and a different one on the other, meaning you have to choose what kind of horror you are stitching together in your evil lair.
The thing is that the game I have in mind is highly complex, it would be impossible to explain to someone who is still learning English and it will require a ton of stuff to produce, meaning either time or money neither of which I have. I want to find ways to simplify the game so that it can be produced quickly and cheaply and played in a 90 min session probably.
Any ideas?
I'm making this game for myself but I want to share it with my class.
Previously games I came up with, especially Bankokian Dominoes, let to the creation of some of the most popular and successful English activities.
My class is a second language group, they are a digital animation class comprised of young adults between the ages of 17 and 21, their English needs improvement and unfortunately they have very little interest in learning English but they do enjoy games and bizarre activities I give them where they have to come up with strange and monstrous characters.
I could make the game as I envisage it - it would take me ages and would look rubbish, but I can make it - I was just wondering if there were ways I could make it faster and sooner so that I could share a simplified version with a group of young people who are not that interested in learning English.
Secondly, if my game seemed well described or familiar it is because (as I said) originality is not foremost on my agenda, I frankensteined the game together out of a number of different games I read about on this very forum, throwing in a good deal of my own dark magic.
thank you.