So I'm experimenting with games to help affect positive social change. But in order to do that, I realize I need to figure out how to make good games first.
So working on a game set in a fantasy universe. This one probably won't free any slaves but it's designed to do two things. (1) tell you something about yourself and your friends by allowing you to assume an avatar that has significance to your personality type. and (2) Break down the "zero sum" paradigm that says for me to win everybody else has to lose.
In this game I want your goals to be determined by your avatar. Some avatars have goals that align with others, some conflict, and some hardly affect one another.
There are 9 Characters to choose from, You may recognize that they are based on the 9 alignments from DnD
The Paladin:
Goal is to Rescue the Princess
Low Range, High Damage
Cannot bring himself to kill
The Wizard:
Goal is to Kill the Dragon
High Range, Low Speed
The Druid:
Goal is to gain control over his wild side (find maturity)
Has animal form with very high speed.
The Cleric:
Goal is to help all other characters
healing ability
cannot heal self
The Faerie:
Goal is to cause mischief
Creates storms to move characters to undesirable places
Can warp himself out of danger this way
The Rogue:
Goal is to make money
High speed
Pickpockets half money by running through people
The Wraith:
Goal is to usurp the King and Kill the Princess
The Barbarian:
Goal is to kill everyone
Medium-low Range, Medium-high Damage medium High HP
Charge attack when someone is straight ahead at full range
The King: (who's true form is "The Dragon")
Goal is to protect the princess, and survive
Dragon has very high HP and range
As far as mechanics, I'm picturing a chessboard with a rook at B2 and G7 (The King's Dark Castle, and the Paladin's White Castle) I'm not sure how the characters should move, whether on the squares or on the lines.
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Problems right now:
I'm not sure about fighting mechanics. I want to make fights fun, and counting hit-points doesn't sound fun to me in this context
The Druid's goal is vague, I like where it sits thematically (it's a classic fantasy plot) but i don't know exactly how it should work in game I figure he starts as a wolf/bear and has to see the cleric to gain the ability to switch at will, but then what... that's a real easy quest if you just have to see the cleric who is trying to help people anyway! maybe a quest for a MacGuffin?
Because of the way the quests interact, all 9 characters really need to be in the game every time. but I cant count on always having exactly 9 players so I need to find some way for NPCs to "play themselves" maybe with a deck or cards or something.
I had thought about the facing thing as well. I'm glad to hear there is some support for that from someone more experienced with it. I'll noodle on it and bring something back.
As to character names/ backgrounds: Yes! Yes exactly. There will be a background and a thematic story that delvs into each characters motivations. I just didn't want to share it here because the mechanics aren't done yet and they are subject to change. I didn't want to get into TLDR territory.
Regarding religion. I'm a Christian. and as such I like things like truth, justice, forgiveness, ending poverty, freeing slaves, loving one another, and playing games that are fun. I am not a big fan of judging, condemning, and browbeating people with my religion. Believe me when I say I am much more offended than you are when a christian takes a good, fun game, and makes an explicitly christian rip-off as if name-dropping was more important to God than integrity.