Here comes another idea of mine (that needs your help actually):
'Been playing with the idea of "fantasy tic-tac-toe". Both players bring a tiny deck and start putting cards onto a 3x3 grid. The cards represent all kinds of fantasy creatures (hence the somewhat lame name).
The big question is how to spice up the game as well as the victory condition. Some ideas:
Victory
1. Is achieved like in TTT when you have 3 of your creatures in a row/line/diagonal
2. Is achieved by defeating a number of opponent creatures
3. Is achieved by putting a creature onto every space on the grid (so your opponent cant place another creature anymore).
I think 1) suits the original TTT best, maybe lets add creature removal, this would make the game more interesting and allow much more decisions.
Features
1. Creature removal (somehow, creatures can be destroyed: removed from the board)
2. Combat? Creatures fight each other?
3. Special Skills: Each creature comes with a special skill that changes/breaks the rules of the game
4. elements? maybe each creature is aligned to a element and you must match creatures of the same element in order to win? (this is too hard to achieve i think)
Other
1. Players use a deck of cards each (maybe 18-24 cards maximum!)
2. Creatures come in three sizes: small, medium and big
3. Players can perform 3 actions per turn, possible actions:
# draw the top card from your deck
# play a small creature (1 action)
# play a medium creature (2 actions)
# play a large creature (all 3 actions)
# move a creature
# "attack" with a creature or activate its special
# discard a creature from your hand and trigger a special effect
Okay, thats it for now. Im open for anything!
Okay, I have got some updates regarding this game idea. Your feedback is always welcome.
After checking out Card City Nights (and a few others), I decided to move away from my original tic-tac-toe idea quite a bit. Another reason is, that during brainstorming last night, i ran into so many roadblocks with the original design, so that i decided to change it.
So, here is the next iteration of the game:
1. The new victory condition is to place monster cards on 5 of the 9 spaces of the game board. This game only uses one type of card BTW: Monster cards.
2. The board remains a 3x3 square grid. This makes the game easy and portable. Another reason is, that range does not play a major role in the game. Its not about distance, its about cleverly placing your monsters in order to win.
3. I think Im going to add dice (regular d6) to the game in order to process attacks/defenses. So the whole concept will shift closer to a battle game. This is okay to me. Why dice? Because creature removal is crucial to the game. Without randomness, gameplay becomes more similar to chess - this makes the game very hard for younger players (kids will be the target audience). With some die rolls added, the outcome of battle is not 100% guaranteed anymore. This makes creature removal less predictable and creates fairer gameplay.
4. As the game will only feature monsters, I thought about fables or legendary creatures from all the typical fantasy worlds/sources. it would be quite stereotypical, but i dont care (its a filler game with lots of luck and a tiny bit of strategy).
5. Each creature will be unique and feature a special ability. creatures might be weaker than others, but they will not be worse or useless. Every monster plays a role and every monster should be worth playing with.
Now imagine zombies fighting manticores fighting wizards fighting demons fighting medusas fighting gargoyles fighting dragons fighting ogres on a 3x3 square board!
Next update in a few days, feel free to add your thoughts