Have you ever felt you would never wake up again and remain trapped within your nightmares ?
This was the starting point of my new project « Fear of Sleep ».
In the designing process I came to a result far too close to a game that already exists even if I had never heard about it... ( Fearsome Floors, to be clearer )
Instead of giving up all the little ideas I had packed in this game, I'm thinking of starting it up again. Hopefully, and maybe with your precious help, will I find a new way to convey these ideas.
Here is a list of what I'd like to inject in this design, in no particular order :
- The goal of the game is to escape the nightmare you're stuck into, before the sun rises.
- A limited number of turns, probably a clock
- Light vs. Darkness : players are trying to escape the grasp of Shadow, spreading everywhere around them,
- The Shadow is the enemy, feeding from the fear of the players.
- The more fear you feel, the stronger Shadow gets.
- Players are equipped with torchlights that they may use to explore dark locations or defend themselves against Creatures.
- Of course players can run out of batteries and become more vulnerable.
- The Shadow leaves a darkness trail behind him.
- Darkness is necessary to « summon » Creatures/Events to slow players down.
- Players have to explore locations in order to find items/keys to open the door to waking up again.
- When reaching a certain space on the time tracker, pressure and tension grows up and players are even more subject to fear.
- I'm not against rolling dice in a Yahtzee, King of Tokyo way ( roll x dice with custom symbols, this will tell you waht you cand o during this turn... on a special combination, you can lose one battery, etc...)
- when entering a dark location, players should not be aware of what's waiting for them in the dark ( secret placement of encounter tokens ? )
- Locations on the board (or cards?) have a kind of cover value (I can picture players drawing X cover cards giving them items/bonus to protect them from the monsters)
- Fear tests ( Arkham?) may give some additional actions points to the Shadow ( kind of Threat points )
I realize that it may be a kind of Dungeon Crawler with a twist...
I'm very open to all your ideas and suggestions, and even to collaborations (if I feel we can work as a team, progressing in the same direction )
Thanks a lot to both of you...
Actually, the initial idea of the game was on the "spooky side", and that's what lead me to start working on a game very similar to Fearsome Floors.
Right now, you're right, I'm probably more into something like "a nightmarish situation has invaded my reality and I keep acting and reacting according to my conception of reality and logic...".
I might try to add some madness into it, pour some "Alice in Wonderland" dust over it.
It's pretty challenging to design a game ( that implies following rules... to make it short - Calvinball is an exception ^^ ) with no logical path...
I guess the idea would be to give the feeling that it's illogical... that could be conveyed by strange locations with no or very few links between them... walking out of a room through a door and entering the new one through the mouth of a giant spider... reversing all dice results in a specific "upside-down" room, etc...
I think I never wanted the game to be a pure "horror" game.
Please, let's keep on talking about games and dreams... it's inspiring.
( and don't hesitate to propose some mechanics that you can imagine in this context )