THE TRICK TO SURVIVAL
A semi-cooperative trick-taking game about survival for 2 to 5 players
Setting & Theme
Flora and Fauna have declared war on humanity. Pets all over the world started attacking and killing their owners. Whales turned on their hunters and started coordinated attacks against whaling boats, passenger ships, etc. Deadly mold outbreaks all over the world lead to millions of deaths. Algae found their way into the world largest drinking water reservoirs. Diseases that had been forgotten resurfaced over night. It seems that Nature has had enough of the abuse inflicted on it by humans and decided to get rid of what it considers to be nothing more than a virus attacking it.
In “The Trick To Survival” players take on the role of regular people who has managed to survive nature’s relentless attacks. Whether it is was fate, the will of a greater power or just coincidence, the players all ended up together and have to make their way down river to a safe location. However, humans are flawed and when it comes to survival, people tend to show their worst characteristics.
The main mechanic of the game is “trick-taking”. Players take turns playing cards from their hand into the “trick” in the hopes of gaining resources necessary to survive and possible become the leader of the group. However, most likely, not everyone will survive. Once a player dies, Nature takes over, and they will actively seek to prevent the alive players from reaching their goal.
Goal of the Game
The general goal of the game is to reach the safe location which is several weeks of travel away (represented by several rounds of play). However each player has a character trait that is kept secret from other players which may modify this general win condition. If things go badly and a player does, they are not eliminated, instead they become “one with nature” and now actively try to prevent the other players from succeeding.
Feedback Request
If this sounds at all interesting to you I would be hugely greatful if you can read through the first rules draft for the game and comment away on things you don't understand, find confusing or broken, etc.
Here is the link: https://docs.google.com/document/d/10RiPb3CZqC-5h_WZ26hgdavVBVPoEMtOJdrT...
Thanks in advance!
Thank you so much for all the feedback!
Cheers! Yes I definitely think this needs a lot of playtesting. I've only been able to do some solo playtests so far, but am hoping to get some people from work to test it next week.
Cheers! :)
Yes, dead players can also play their lowest cards in order to prevent the alive players from reaching the target score in order to successfully complete the challenge.
Alive player can modify someone else's card not only their own. They could use this to change the card a dead player played or to prevent an alive player from winning the trick so that they can become the new leader. Or of course simply to help the group. :)
Yes I need to balance this. Luckily it should be as easy as changing the starting resources or how many resources players get during a successful challenge, or both. Right now it seems too tough.
This is because I am using the same term for different concepts. :) The Shelter Token I am referring to in the suit action is basically like a "shield token" which is different from the shelter resource tokens. Need to rename that. Thanks!
The new one.
Most of them require the player to reach the safe house, but usually have a selfish element as well. For example one card is: Addict. In order for this player to win they need to reach the safe house alive but also have the most Medicine Resource tokens. There is one that is kind of like a traitor card: Eco Terrorist. This player wins if they die and at least have the players (rounded up) are dead at the end of the game.
Good suggestion. Will try it out!
Gonna add a section for trading but basically you can trade at any time.
Thanks again!