So recently i have been developing a system for a game that i called field of fighters. basically characters are built MOBA (Dota 2, League of Legends) Style where they have abilities and those abilities cool down.
The games starts with 4 players drafting 4 characters. haven't really figured out how I want that to happen yet. Anyways once you pick your three characters they start at separate sections of the board and they all have an initiative number for turns to move. if two character are tied then the character with more speed goes first.
So Characters start in corner and fight over an orb in the center, called the orb of scoring, and this ball is scored when a player returns to their base (in their corner) first person to three point wins.
Characters have abilities that range from level 0 to level 8. level 0 are abilities i like to call traits because they are just always active. level 8 are super powerful abilities. characters have three abilities. each with different levels. the higher an abilities level the higher the longer it takes to cool down. so a level 4 ability takes 4 initiative turns to cool down and be used again. you can use any counter to keep track.
when a character hp runs out they KO. this character can re spawn in one initiative round. once everyone has moved the re spawn at their base.
now characters them self I haven't made all them and I don't have base stats. i wanted the game to be simple as i could possible make it. there is little RNG or luck in this game, depending on which characters are in the game.
Good idea? would you play it?should i make more RNG in the game?
sports game with war tactics
that was my exact idea i was working with a flat field for now,but eventually i want to add more things for terrain and obstacle. i want to anyway.
On the note of Characters i am building off of these three bases:
Support: healers team boosters weak attack
Warrior: weak attack, more health, slower movement
Assassin: stronger attacks, less health, faster movement
and then whether they have ranged attacks or melee attacks.
they i make abilities that i think will work for the archtype. will definitely keep this page updated