My first game is about to be released at the time of this writing and, just like most of the designers on this site, I have a lot of game designs on the back burner.
One of them involves a subject matter I'm not too sure will click.
I'm Filipino. More specifically, I'm first generation Filipino and I've not been to the Philippines. As such, I'm very...Americanized. But there is some urge in me to create a game that, at least, touches on my heritage.
So I've been thinking about a game using Filipino mythical creatures as enemies. Many fantasy games are based in European fantasy...some in Oriental fantasy. It would be a nice change to the fantasy genre and would be just unique enough to stand out.
I guess my question is: Will a Filipino fantasy themed game be interesting enough to be viable in today's game industry? Of course the vernacular and game design would be American, but the subject matter would be Filipino.
The design would call for tarot-size cards using a Filipino-like primitive style for art. It would definitely be its own style.
There are games out there that explore different fantasy genres including Arabian (Arabian Nights) and Asian (Legend of the Five Rings). These games have moderate success, but of course the gameplay will have to be at the forefront.
What do you think?
What do you think?
I think this last sentiment is correct -- if the gameplay is good, an original theme will help (and be a good sales point) distinguish your game in an crowded marketplace.
Congrats on your other game.
I just know that a Filipino theme doesn't fare as strong as, say, a Japanese theme. People are far more enamored with Japanese than they are with Filipinos.
But I suppose if the game is good, I could snag the Filipino market.