Sounds lame, but there's a twist. Players are food delivery people who have to deliver food to a party at a castle filled with monsters. The sole reason these monsters have all ordered take-out is to attempt to annihilate the delivery boys before they ever make it to the top of the mountain.
This is my first game and the basic play goes like this:
Each player picks a driver
Then each player is assigned a monster (that ordered food from them) That monster has a deck of attack cards that are drawn after each round of turns.
A turn consists of each player rolling 3 6 sided dice and choosing which dice they would like to assign to each of 3 slots- Movement, upgrade, defense.
Movement: Is used for movement up the mountain
Upgrade: Gets players a currency that they can spend at stores located up the mountain to get upgrades for their cars
Defense: is the defense that player will get to use against the monster that attacks them at the end of that round.
Upgrades include different tires, amours, and guns.
Guns are used for PVP combat.
I'm about a week out from a 1st draft version of this that I'll probably play out on pen and paper with my wife but just wanted to see what you guys thought about theme and the basics.
-Trey
I like a few of these ideas. Right now trying to balance the upgrades and create a way to really push people into pvp combat. Some of the upgrades will now have a re-roll possibility and some other similar things to not just have +1 whatever. Every time I've played myself (which is a terrible way to test stuff) The players get pretty darn spread out. I'm hoping that pvp combat can be the thing to change that in some way.