Hi guys, this is a game that I've been trying to design for quite some time. It's tentatively called "Farmhouse Frame-up". The concept of the game is that players play different farm animals framing each other by playing practical jokes against the farmer to prevent themselves from becoming the farmer's Christmas dinner. Basically, each player takes on a role of any of the four: Pig, Cow, Chicken and Sheep. The game is comprised of a board illustrating a farmhouse with various rooms. In these rooms, a token representing the farmer wanders around doing his daily chores. Each player also has a token representing his chosen animal that moves from one room to the next. The problem I have is how to translate the mechanic of framing up a character. I've thought of some solutions but they just add some complications in the game that hamper what would be a smoother gameplay. I plan to only use tokens and cards for this game.
Any idea would be much appreciated. Thanks.
Wow. thanks for the numerous replies.
I'll definitely check out the Get Bit and Lifeboat mechanics.
I'm thinking of making the "eating" of an animal as the end trigger for the game. The player with the least suspicion on him wins. That way, a ganging up of the weakest player will be prevented.
Here are some of the ideas concerning the frame-up mechanic that I previously thought of:
a. each player holds several frame-up cards showing an animal and a location. during a phase in each turn, players place face down frame-up cards on each room. after the farmer moves to a location (i'm thinking of a farmer movement deck) and an animal is also located in the same location as he is, all placed down frame-up cards in that room will be revealed. If any of the placed down frame up card features the same animal and the current room, a prank has been made against the farmer and the animal gets framed.
b. same frame up cards but this time, each player may place "good deed" tokens on each room. these tokens are used to improve the suspicion condition of an animal (I'm thinking of a suspicion meter where the more an animal is suspected the nearer he gets to being eaten). If an animal goes to a room where a good deed token is placed and was not framed, his suspicion meter improves by one level. the other purpose of these tokens is to make players lure other players into going into a room for a frame-up.
What do you guys think?