Story: "Everyone remembers the Romans, right Jim? Brilliant civilization - better sanitation in ancient Rome than New York City had until 1986. Baths. Pantheon. Lead for aqueduct pipes. With all of the engineering marvels around them, did the Romans have the sense of wonder that we do when we look back at them? We here at FNF would like to think not. But why, do you ask? Simple! They were too busy taking in the bloodsports at the Coliseum! Man, beast, and perhaps even machine duking it out for the right to live for another battle."
"That's right, Hank! Friday Night Fragfest invites you to discover that pulse once again as the Ace Hardware Jackrabbit Gang takes on the Minister of Mayhem itself, the Grand Overlord!"
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Friday Night Fragfest is a turn-based tabletop strategy game in an alternate timeline that has mastered robotics. Several companies, realizing the potential of a totally legal bloodless bloodsport, have created the FNF Corporation. Reaching back into the primitive and visceral roots of mankind, Friday Night Fragfest became a huge hit almost overnight, quickly supplanting baseball as America's Past Time and draining professional racing of its advertisers.
Players control small squads of customized Gladiators as they duke it out in classic, commercially successful games such as capture the flag, king of the hill, and chainsaws-only deathmatch.
FNF is totally customizable through the use of cards, rather than models. Players choose one of a small standard set of unit chassis and build onto it using hardpoints and point costs as limiting factors. All weapons and units are made of high-quality, thick tagboard and allows for every unit to be unique based on what it's carrying rather than it being one of a million different types of units.
Rather than taking the limited and collectable approach of such games, however, FNF offers the entire game in one package, thus subverting the money sink that is Privateer Press or Games Workshop while also subverting the gotta-get-them-all nature of the now-defunct MechWarrior.
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I'm attempting to get this idea off the ground for a reasonable theoretical price rather than the mess that Kobolds ended up being. Any advice as to how to keep the cost down (particularly in the model department) would be appreciated. I'm aiming for a MSRP of about $40 so that it can sit next to a box of 20 plastic goblins made by GW and compete quite nicely :P