Hi,
I am a Graphic Design student (I will graduate in June yey) and I love game design. For my thesis, I am trying to develop a game about women in history but I am kind of stuck in it.
My main goal is to represent women figures of our history (I would say worldwide) since, after some research, I found out that textbooks usually don't show any record to kids about them. I even realized that I only knew some women because of their appearance or because they had some relationship with a historical man. (I know there are few exceptions).
The thing is: I would like to avoid things such as "buying, stealing, selling, fighting" words and actions in a space where I am trying to show women and their achievements in our world. I also don't want to portrait men as "evil" since is a kids game and I just want them to know about those women and what we are capable of (like what kind of jobs we can do :D - we can go anywhere!)
A coop game could be interesting but HOOF it is so hard to design coop mechanics. I also don't want to make "here all the women" game and I don't really know how to relate women from very different times.
I am really stuck on the game design. I am not sure how to portrait them in a respectful and playful way.
I posted about my project in so many places (including BGG and Reddit) but still, I don't know what is going on hahaha (and I am pretty good at prototyping ideas fast - years attending gamejams and making analog games). Anyway, the awesome people that answered my topic gave me cool insights using some other games and mechanics as reference.
Anyway, some of my references are:
Splendor
Sushi Go
7 Wonders
Sleeping Queens
Hanabi
Women in Science (this is my main reference and I really don't want to make something this plain or another version of cards that actually can serve as index cards) - you can play a digital version of the game here https://www.luanagames.com/product/women-in-science-and-space/
My ideas are going around the players are "supporters" and they give "tools" to those women to get their achievements. Like megaphones for revolutionist, tech stuff for scientist etc. Aaand that is it, don't know where to go.
I am sorry if my post sounded confusing hahaha I think I am having a break down because is actually my final thesis and I want to make something really cool.
Thanks for your time :]
edit: I also accept any suggestion of games to play
Hey Guys!
Thanks for all the insights and I am sorry for my late response.
I've been work on this project and I got some thing to show to you and I wonder if you guys have more insights and suggestions for my actual mechanic (I may probably add some stuff Supafrieke suggested because I didn't see the reply before! Btw thanks again!)
I tried to re-theme some games such as Splendor, Machi Koro, 7 Wonders Duel and Sushi Go. I think Machi Koro mechanic fits the best for my purpose which is to let the women cards being exposed on the table and they generate Prestige to the players to gather more cards.
Brief resume:
Women in History is a game where the players have to use Prestige to collect Women Cards. Collecting Women Cards allows the players to gather more Prestige and unlock Achievement Cards. I am using elements from Machi Koro, Splendor and Monster Boss (the heroes pile) to create the mechanic for the game. My main goal is to always use positive actions in game (avoid steal, buy, etc) and let the cards being showing on the table (like Machi Koro and splendor) so the player can take a good look on the cards and their names and figures. I want the game to be positive in representing women. My audience is kids 10+.
The game has 4 "fields" which are:
Political = Square
Literature = Triangle
Science = Circle
Military = Diamond
How it works (needs changes):
Each player start with 2 Women Cards that generate Prestige by rolling a d4 with 4 symbols instead of numbers (Circle, Square, Diamond and Triangle).
If the player rolls:
Triangle: 1+ Prestige in your turn
Circle: 1+ Prestige if someone rolls Circle
Square: 1+ Prestige any turn (yours or other people)
Diamond: 1+ Prestige for ever Diamond in game in your turn
(I liked this mechanic of Machi Koro because something will always happen to you in your turn or in other people's turn)
Ok, so there will be 4 decks on the table (according to their symbol) and they are in order (there are some cards that needs less Prestige than others)
My idea, like in Machi Koro, it is to stack these cards. So, if I have 3 Triangles I will multiply the Effect by 3.
My problem is: how can I make it different from the other Triangles (since they are going to give me more Prestige and I will stack more and more)?
Some solutions:
- cards only needs more Prestige to be activate but still give the same amount of Prestige when roll the die
- Add another die (I don't know how since I am using symbols and give more chances and combinations and I don't want that)
Besides the Women Cards we are going to have Achievement Cards. An Example:
Achievement> Suffrage: Movement that helped women to conquer their right to vote. You can add +1 Prestige to each suffragette in your pool.
Possible cost of this card:
- Need 3 suffragettes
- Use X amount of Prestige
Possible Victory Condition (needs change):
- Gather X number of Achievements
- Have a secret objective (like gathering 3 suffragettes etc)
- Gather X amount of Prestige
I know I will have to balance the achievement cards and the cost of some women cards since some women cards are stronger than others ( receiving Prestige in any turn is stronger than receiving in your turn)...
So this is so far what I have... if someone has any thoughts, ideas, critics or suggestions... please, let me know!
Thank you so much and I am sorry about the typos!