I have this game that I develop for personal use. But this game is a little "special". You see, this game is really a system for quickly creating other games.
When my nephew or niece visit I like to get them playing "story games". They are so creative, it is a joy to see the ideas they come up with. Mostly we just invent a game to match with whatever they are interested in at the time. Over time I realised that I was taking the same system and changing the wording and dice convention.
The general idea is...
Characters get 4 characteristics called muscle, hands, tongue and brain. But these names are always changed to fit the setting that the little ones choose. So these characteristics are really guides. For example, a knock off D&D game might call them Strength, Dexterity, Charisma and Wisdom. A school playground adventure is sport, crafts, talking and clever. And they get a couple of skills to make their characters more focused in one area.
We then improvise a story. I let them lead the story and try to balance out their ideas and challenges and lead them to a conclusion that they might learn from.
I wanted to add a few elements to the system, such as character advancement and to be able to scale the stories as appropriate. For example to be able to play a game as ants, people, cities, etc. It would be good if at every level they could continue to interact but I find it hard to figure a system that I like.
No real questions here. It was on my mind and I thought I would share. That said, nothing is made in a vacuum and I would enjoy reading the input of others.
Much love,
Biggle
It's cool being the funcle. I make it sound more complicated than it is. I have some dice around from a game called "village of fear" if I remember right. It was a dungeon crawler for ages 5 to 9 I reckon. And I got sick of action man and doctor x fighting for 2+ hours without the right to declare my guy dead or surrendered. So i used those fun looking dice to make a very simple skirmish game using my nephew's cowboys. The complicated parts are really for my entertainment. But I think now that they are getting older a little bit of complication/formality might be good for their brain stats.